I came back to playing Minecraft during 1.12, and my game's performance was as expected. Once I updated to 1.13, I didn't notice much change, but I had worse lag that I had chalked up to the number of creatures I always had loaded (huge farms of sheep and chicken, for example). By 1.13.1, I had noticed that there was a particular issue unrelated to FPS lag—entities were stuttering.
These stuttering problems are always at least slightly present, but vary considerably with how intense they are, and it seems unpredictably so:
When I attack creatures, the creature doesn't always register the hit when they should.
If the attack registers, the knockback sometimes doesn't happen until up to a few seconds later.
When I fire an arrow at full charge, the trajectory can be rather... limp.
When I try to ride a minecart, the travel is constantly stuttering and therefore ludicrously slow.
When I mine obsidian, the delay before the block actually disappears can be more than 10 seconds. When I try to mine the obsidian layer formed on a lava lake submerged underwater, after an obsidian block gets disappears, sometimes cobblestone appears in that spot instead of the exposed lava transforming into obsidian as expected.
Most other blocks, which are 'mined' in mere milliseconds, don't have the problem that obsidian gives me.
The F3 screenshot is attached, as well as a capture of the output when I had a 16-second delay between finishing mining obsidian and the obsidian block actually popping off and the item able to be picked up.
This is a single-player world. I have already reinstalled Minecraft and have not experienced any change. I don't use any game overlays from NVIDIA or Windows or so on.
Thanks in advance for any time that you spend on helping me with my problem.
I've done so before. The lag was unrelated to the texture quality, render distance, or various other easily-measured graphical settings. The nature of the problem is "tick lag" where, even when I'm running with more than 45 FPS, the actual things I'm interacting with are not responding to me quickly. If I punch a cow, my punch goes through, but the cow doesn't take damage until a second later, and takes a whole two seconds to finish landing from the knockback.
I came back to playing Minecraft during 1.12, and my game's performance was as expected. Once I updated to 1.13, I didn't notice much change, but I had worse lag that I had chalked up to the number of creatures I always had loaded (huge farms of sheep and chicken, for example). By 1.13.1, I had noticed that there was a particular issue unrelated to FPS lag—entities were stuttering.
These stuttering problems are always at least slightly present, but vary considerably with how intense they are, and it seems unpredictably so:
Most other blocks, which are 'mined' in mere milliseconds, don't have the problem that obsidian gives me.
My JVM arguments are as follows:
The F3 screenshot is attached, as well as a capture of the output when I had a 16-second delay between finishing mining obsidian and the obsidian block actually popping off and the item able to be picked up.
This is a single-player world. I have already reinstalled Minecraft and have not experienced any change. I don't use any game overlays from NVIDIA or Windows or so on.
Thanks in advance for any time that you spend on helping me with my problem.
If you see that your system is struggling with lag, wouldn't it be a good idea to turn some settings down, like the render distance?
I've done so before. The lag was unrelated to the texture quality, render distance, or various other easily-measured graphical settings. The nature of the problem is "tick lag" where, even when I'm running with more than 45 FPS, the actual things I'm interacting with are not responding to me quickly. If I punch a cow, my punch goes through, but the cow doesn't take damage until a second later, and takes a whole two seconds to finish landing from the knockback.
Maybe the game is overloaded with ram. (This is a thing) Try changing XMX to just MX (BTW sorry for "spamming") ((MX dynamically uses ram))
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Render distance is not texture quality, it drains a lot of CPU power. Turn it down.