I used to be able to just use one of the superflat generators, and as long as I avoided putting in "lakes" they wouldn't spawn, but now they seem to spawn by default. Anyone know a relatively simple way to combat this? Like.... Lakes:false? Or something? I'm not very code savvy.
The code I'm using right now is.... "minecraft:bedrock,59*minecraft:stone,2*minecraft:dirt,minecraft:mycelium;minecraft:taiga;village(size=2 distance=75),mineshaft,stronghold,biome_1,dungeon,decoration"
Which is for a superflat world, Taiga biome, mycelium on top, 2 dirt, 59 stone, and a bedrock. Double sized village, but over twice as far apart. mineshafts, strongholds, dungeons, and "decorations" which are ore, trees, mushrooms, fern(sometimes grass). This command worked before 1.13 update. Now I get lakes. I hate them.
This is a bug in 1.13; lakes aren't supposed to generate unless you specify that they do but they apparently forgot to include the code that enables them when rewriting the world generator (or they are added twice as apparently "lake" and "lava_lake" still work by themselves):
Thank you for the response, I wasn't sure if it was an intended change or not. I'm glad to see they're aware of it at least, I'll probably just fiddle with some other worlds while I wait for a fix.
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I used to be able to just use one of the superflat generators, and as long as I avoided putting in "lakes" they wouldn't spawn, but now they seem to spawn by default. Anyone know a relatively simple way to combat this? Like.... Lakes:false? Or something? I'm not very code savvy.
The code I'm using right now is.... "minecraft:bedrock,59*minecraft:stone,2*minecraft:dirt,minecraft:mycelium;minecraft:taiga;village(size=2 distance=75),mineshaft,stronghold,biome_1,dungeon,decoration"
Which is for a superflat world, Taiga biome, mycelium on top, 2 dirt, 59 stone, and a bedrock. Double sized village, but over twice as far apart. mineshafts, strongholds, dungeons, and "decorations" which are ore, trees, mushrooms, fern(sometimes grass). This command worked before 1.13 update. Now I get lakes. I hate them.
This is a bug in 1.13; lakes aren't supposed to generate unless you specify that they do but they apparently forgot to include the code that enables them when rewriting the world generator (or they are added twice as apparently "lake" and "lava_lake" still work by themselves):
MC-125173 Lakes generate in superflat worlds with decorations
I don't know of any workarounds though, besides generating the world in 1.12 first, but then you'll lose any 1.13 features.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thank you for the response, I wasn't sure if it was an intended change or not. I'm glad to see they're aware of it at least, I'll probably just fiddle with some other worlds while I wait for a fix.