I'm playing the 1.4.1 version of FTB continuum and my server always kicks me when I return to an Alveary with variable bees inside with several (happened with 11 and 17) Frame Holders in the Alveary block. Apparently the chunk holds too much information at that point for whatever reason and kicks me because the packet size when trying to load the chunk surpasses the protocol maximum of 2097152 bytes. The chunks in question are usually between 4 and 5 million bytes, so roughly 2x to 2.5x larger than the maximum.
How do I increase this protocol maximum to allow larger chunks to be a thing? Minimizing the bee production is not particularly desirable, so I would like to change the server / client setup. So far I tried changing the network compression threshold in the server properties, but that doesn't seem to be related as it used to be 1024 (doesn't quite fit the 2 million bytes definition) and now is 5120 without any changes to the issue.
i have also run into this issue, unfortunately there is no easy way to fix it. i would recommend moving your bee setup into a void dimension (if possible) so there is nothing but it in the chunk
I do not have the option to do that and I doubt it would minimize the packet enough. Is there no way to change the maximum server to client packet size anywhere? I thought it was supposed to be limitless in Minecraft 1.8 and higher. And Continuum is based on 1.10 as far as I know.
EDIT: Apparently the only way to change this setting would be to write a mod tapping directly in to the server / client source code or mod API or whatever. How do I find out how to do that?
Hello everyone!
I'm playing the 1.4.1 version of FTB continuum and my server always kicks me when I return to an Alveary with variable bees inside with several (happened with 11 and 17) Frame Holders in the Alveary block. Apparently the chunk holds too much information at that point for whatever reason and kicks me because the packet size when trying to load the chunk surpasses the protocol maximum of 2097152 bytes. The chunks in question are usually between 4 and 5 million bytes, so roughly 2x to 2.5x larger than the maximum.
How do I increase this protocol maximum to allow larger chunks to be a thing? Minimizing the bee production is not particularly desirable, so I would like to change the server / client setup. So far I tried changing the network compression threshold in the server properties, but that doesn't seem to be related as it used to be 1024 (doesn't quite fit the 2 million bytes definition) and now is 5120 without any changes to the issue.
That's an issue with the mod, only the developer can help.
i have also run into this issue, unfortunately there is no easy way to fix it. i would recommend moving your bee setup into a void dimension (if possible) so there is nothing but it in the chunk
Thanks for the help, flani.
I do not have the option to do that and I doubt it would minimize the packet enough. Is there no way to change the maximum server to client packet size anywhere? I thought it was supposed to be limitless in Minecraft 1.8 and higher. And Continuum is based on 1.10 as far as I know.
EDIT: Apparently the only way to change this setting would be to write a mod tapping directly in to the server / client source code or mod API or whatever. How do I find out how to do that?