Hello all, lately I have been noticing times in minecraft when I am using a very large fill command or placing a few large structures in one command where the internal singleplayer server will hit a lag spike.
This is not your typical fps kind of lag though, this pretty much breaks the minecraft world until relogging. Basically the client sided aspect of the game works, (you can move around and jump at full framerate), However the server sided aspect of the game has a heart attack. chunks no longer load, command blocks and commands no longer function, not to mention, the fill command that was attempted has completely been blown off.
On smaller large block manipulation commands, It is possible to wait a bit until the server catches up, but I haven't managed to wait for a huge command.
I first noticed it some time during all the 1.13 snapshots, and thought maybe it's just cause it's a snapshot, but I see now that is has snuck into the 1.13 full release. I have never noticed this issue in 1.12.2 or earlier.
Does anybody else have experience with this? Could this maybe be due to me needing to allocate another gig of ram to java because 1.13 uses more? My adventure map has a couple of parts that need to dynamically change while the player is playing on the story line. Perhaps I may have to break up all of the processing into even smaller bite sized chunks spread over more time?
Edit:
the in game mem usage display seems pretty normal to me(but it's probably no longer counting the integrated server at this point because it's broken), and upon reload, the integrated server is still frozen. This essentially makes my world brain dead.
I even fell out of the loaded chunks Strangely, though I just happened to press f3 + f, which forced a chunk to load, which triggered all other chunks to load. therefore completing the command I attempted and restored functionality to the map.
Hello all, lately I have been noticing times in minecraft when I am using a very large fill command or placing a few large structures in one command where the internal singleplayer server will hit a lag spike.
This is not your typical fps kind of lag though, this pretty much breaks the minecraft world until relogging. Basically the client sided aspect of the game works, (you can move around and jump at full framerate), However the server sided aspect of the game has a heart attack. chunks no longer load, command blocks and commands no longer function, not to mention, the fill command that was attempted has completely been blown off.
On smaller large block manipulation commands, It is possible to wait a bit until the server catches up, but I haven't managed to wait for a huge command.
I first noticed it some time during all the 1.13 snapshots, and thought maybe it's just cause it's a snapshot, but I see now that is has snuck into the 1.13 full release. I have never noticed this issue in 1.12.2 or earlier.
Does anybody else have experience with this? Could this maybe be due to me needing to allocate another gig of ram to java because 1.13 uses more? My adventure map has a couple of parts that need to dynamically change while the player is playing on the story line. Perhaps I may have to break up all of the processing into even smaller bite sized chunks spread over more time?
Edit:
the in game mem usage display seems pretty normal to me(but it's probably no longer counting the integrated server at this point because it's broken), and upon reload, the integrated server is still frozen. This essentially makes my world brain dead.
I even fell out of the loaded chunks Strangely, though I just happened to press f3 + f, which forced a chunk to load, which triggered all other chunks to load. therefore completing the command I attempted and restored functionality to the map.