I do use Optifine if that helps anything but other than that it tells me this, "The game crashed whilst initializing game
Error: cdo: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?" and heres the whole coding if it helps as well.
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at cdn.c(SourceFile:58) at cdp.b(SourceFile:137) at cdp.a(SourceFile:76) at cgb.n(SourceFile:763) at cgb.a(SourceFile:188) at cgc.a(SourceFile:23) at cev.a(SourceFile:100) at bib.aq(SourceFile:530)
-- Initialization --Details:Stacktrace: at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 115771288 bytes (110 MB) / 201326592 bytes (192 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: AMD Radeon(TM) R2 Graphics GL version 4.5.13506 Compatibility Profile Context 23.20.15016.15, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x AMD E2-7110 APU with AMD Radeon R2 Graphics
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
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I do use Optifine if that helps anything but other than that it tells me this, "The game crashed whilst initializing game
Error: cdo: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?" and heres the whole coding if it helps as well.
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at cdn.c(SourceFile:58) at cdp.b(SourceFile:137) at cdp.a(SourceFile:76) at cgb.n(SourceFile:763) at cgb.a(SourceFile:188) at cgc.a(SourceFile:23) at cev.a(SourceFile:100) at bib.aq(SourceFile:530)
-- Initialization --Details:Stacktrace: at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 115771288 bytes (110 MB) / 201326592 bytes (192 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: AMD Radeon(TM) R2 Graphics GL version 4.5.13506 Compatibility Profile Context 23.20.15016.15, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x AMD E2-7110 APU with AMD Radeon R2 Graphics
Reinstall your AMD drivers from scratch.