This error means that OpenGL is running out of memory, which has nothing to do with memory allocated to Minecraft/Java. I've seen this myself when using Far render distance with 1 GB allocated on a 32 bit OS, despite F3 showing plenty of free memory, but reducing memory to 512MB eliminated it; in this case it was happening because 32 bit processes can't access more than 2 GB (or less; MCMap-GUI reports 1.6 GB usable regardless of how much higher total free system memory is). I'm not sure why you are getting it since you appear to have a 64 bit OS/Java (32 bit java would throw an error if you attempt to allocate more memory than it can use). Do you have render distance set high and/or HD resource packs, and how much free memory does Task Manager show (you should never allocate more than half of your free system RAM to the game as the JVM has its own overhead. Also, Xmn should never be increased from the default of 128 MB, and certainly not made equal to Xmx, then all objects must fit in the "young generation", which is garbage-collected very frequently and will give severe performance issues).
Hi.
My first post as I am out of options.
MC keeps crashing. Out put advises me of these errors:
Can't keep up! Did the system time change, or is the server overloaded? Running 2191ms behind, skipping 43 tick(s)
@ Post render
1285: Out of memory
########## GL ERROR ##########
I have tries all sorts of combinations and suggested JVM arguments with the latest being this:
-d64 -client -Xmn6G -Xms6G -Xmx8G -XX:MaxGCPauseMillis=500 -XX:+UseG1GC -XX:+AggressiveOpts
with no effect.
I am not sure what to do next.
I am only trying to play normal vanilla single player with no mods or cheats.
I have Windows 10 pro 64 bit intel i7 870 @2.93Ghz 16GB RAM NVIDIA GeForce GTX 670.
Have reinstalled everything multiple times.
cheers
Biorie
This error means that OpenGL is running out of memory, which has nothing to do with memory allocated to Minecraft/Java. I've seen this myself when using Far render distance with 1 GB allocated on a 32 bit OS, despite F3 showing plenty of free memory, but reducing memory to 512MB eliminated it; in this case it was happening because 32 bit processes can't access more than 2 GB (or less; MCMap-GUI reports 1.6 GB usable regardless of how much higher total free system memory is). I'm not sure why you are getting it since you appear to have a 64 bit OS/Java (32 bit java would throw an error if you attempt to allocate more memory than it can use). Do you have render distance set high and/or HD resource packs, and how much free memory does Task Manager show (you should never allocate more than half of your free system RAM to the game as the JVM has its own overhead. Also, Xmn should never be increased from the default of 128 MB, and certainly not made equal to Xmx, then all objects must fit in the "young generation", which is garbage-collected very frequently and will give severe performance issues).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks Master Caver,
Yes you were correct in your assumption, it seems Widows 10 is reserving half of my RAM for some reason.
I will continue to work out why. In any case using msconfig and setting up the advanced boot setting for memory has seemed to fixed the issue.
I still have half usable RAM but at least Mine craft is no longer crashing (touch wood!!) thanks again.
Biorie