I've been playing minecraft all week, trying a few mods and whatnot.
I've got Forge Mod Loader 1.12.2
I only have a few mods, that worked fine before using the one I think broke me.
Animania 1.12.2 mod version1.4.7 (configured where everything is turned off except the hamsters)
Twilight Forest Dimension 1.12.2
Reforged 1.12.+
CraftStudioAPI 1.12.1 (Animania dependent)
BabyAnimals 1.12
Mo-Bends Mod 1.12
After a week or so using these, yesterday, I installed one called Overlord
I've been running max graphics without Optifine without a problem as long as I keep viewdistance down.
Now, I have an old computer, like 2008 era. However minecraft runs fine, if not dandy.
I've never touched the runtime settings (JVM) in my life, until today trying to fix whatevers wrong.
I recently installed a mod called Overlord, where you have configurable armies of skeletons. Was interesting but more than I wanted so the next day I deleted the mod jar file from the mods folder and planned on moving on with my game.
SUDDENLY I'm getting
The game crashed whilst initializing game
The game crashed whilst initializing game
Error: java.lang.OutOfMemoryError: Java heap space
I can't even get to the main menu.
All I did was open the mods folder and delete the Overlord mod file then relaunch minecraft, after this problem started I tried putting it back, didn't change a thing.
I have combed through dozens of threads but none have helped my problem. All the fixes involve adding ram with JVM args.
I have tried several JVM parameters, but the only ones that work are the ones that use ALL of my RAM.
I have a 64-bit computer, Windows 7 Home Premium, with a compatibility mode for x86 programs.
I've read that Minecraft only works in 64-bit mode if you assign a minimum of 4GB to it. That's apparently not true because I've been playing MC for 6 years now on this same computer.
Back to the old PC thing, I only have 4GB of RAM; I repeat I've never had performance issues with minecraft before today. In fact I've been able to have Google Chrome, Windows Media Player, Steam, Discord, and more open at the same time without affecting the game's performance.
What's Frustrating is I even reinstalled minecraft, removed all the mods, and even my resource packs but NOTHING I do fixes the problem --- it still crashes on startup ---- and the one fix I have tried that works does not make it run like it used to, its very laggy because its probably using 4GB of my 4.28 GB system. I can't get it back to the way it used to be. As in, like, yesterday.
I'm at my last resort, posting a help thread here.
Crash Report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.
Time: 4/23/18 1:18 PMDescription: Initializing game
java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3332) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:137) at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:121) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:569) at java.lang.StringBuffer.append(StringBuffer.java:369) at java.io.BufferedReader.readLine(BufferedReader.java:370) at java.io.BufferedReader.readLine(BufferedReader.java:389) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1294) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1248) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1229) at net.minecraft.client.settings.GameSettings.func_74300_a(GameSettings.java:737) at net.minecraft.client.settings.GameSettings.<init>(GameSettings.java:187) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at java.util.Arrays.copyOf(Arrays.java:3332) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:137) at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:121) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:569) at java.lang.StringBuffer.append(StringBuffer.java:369) at java.io.BufferedReader.readLine(BufferedReader.java:370) at java.io.BufferedReader.readLine(BufferedReader.java:389) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1294) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1248) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1229) at net.minecraft.client.settings.GameSettings.func_74300_a(GameSettings.java:737) at net.minecraft.client.settings.GameSettings.<init>(GameSettings.java:187) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
-- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 443700608 bytes (423 MB) / 805306368 bytes (768 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): Launched Version: 1.12.2-forge1.12.2-14.23.3.2655 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: ~~ERROR~~ NullPointerException: null Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: ~~ERROR~~ NullPointerException: null Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>
I see some errors in there regarding OpenGL, I can't imagine why
I've never had to use the forums before so I just hope this is the proper way to ask for help, and the right section and whatnot.
Your going to have trouble running modded 1.12.2 MC on that PC. 1.12.2 modded MC requires AT LEAST 4G memory allocated. You stated your PC only has 4G system RAM. Its never a good idea to assign more than half system RAM to MC.
I don't have much more ram to give it, and still run the system itself.
I don't see why I'd need more RAM when it used to use less than 1 gigabyte at a time, literally yesterday.
It won't run without optifine (Where it was managed at 2 GB) now unless I feed it 3GB, and the bootup is taking longer than 6 minutes now I think its safe to say its frozen. Its never taken longer than a minute and 20 seconds at most before.
A couple of days ago the memory bar barely exceeded 1000MB during the loading screen and during gameplay, now its taking 2800
What could have caused this, and what can I do to get it back the way it was? That's all I want. I need to have a look at this Overlord mod and see how much it changes the settings, I have to think that mod screwed something up behind the scenes.
Your going to have trouble running modded 1.12.2 MC on that PC. 1.12.2 modded MC requires AT LEAST 4G memory allocated. You stated your PC only has 4G system RAM. Its never a good idea to assign more than half system RAM to MC.
Solutions:
1. Use a newer computer
2. Add more RAM chips to the PC
3. Play older versions of MC (1.7.10 or older)
Sorry.
I've been playing this version for a good while now, without any issues why would it just start crashing by removing a mod file? That's the part I don't understand. Theres gotta be a conflict with the config somewhere.
And I've already tried other versions, older versions do the same thing, out of memory.
I've been playing using the same specs for 5 years, I've been playing 1.12.2 since the beginning of last month, why would I suddenly have insufficient RAM?
Don't know why you guys are still suggesting things, I got everything back to normal on my own and marked this as resolved (apparently through magic, as I did the same fix I tried before, only for it to work the second time and not the first). Well, my normal anyway: apparently I have the only version of minecraft 1.12.2 in the world that can run on 1GB without lag, even with mods. No one seems to believe me.
The whole problem was a background setting that got changed by that Overlord mod.
I've been playing minecraft all week, trying a few mods and whatnot.
I've got Forge Mod Loader 1.12.2
I only have a few mods, that worked fine before using the one I think broke me.
Animania 1.12.2 mod version1.4.7 (configured where everything is turned off except the hamsters)
Twilight Forest Dimension 1.12.2
Reforged 1.12.+
CraftStudioAPI 1.12.1 (Animania dependent)
BabyAnimals 1.12
Mo-Bends Mod 1.12
After a week or so using these, yesterday, I installed one called Overlord
I've been running max graphics without Optifine without a problem as long as I keep viewdistance down.
Now, I have an old computer, like 2008 era. However minecraft runs fine, if not dandy.
I've never touched the runtime settings (JVM) in my life, until today trying to fix whatevers wrong.
I recently installed a mod called Overlord, where you have configurable armies of skeletons. Was interesting but more than I wanted so the next day I deleted the mod jar file from the mods folder and planned on moving on with my game.
SUDDENLY I'm getting
The game crashed whilst initializing game
The game crashed whilst initializing game
Error: java.lang.OutOfMemoryError: Java heap space
I can't even get to the main menu.
All I did was open the mods folder and delete the Overlord mod file then relaunch minecraft, after this problem started I tried putting it back, didn't change a thing.
I have combed through dozens of threads but none have helped my problem. All the fixes involve adding ram with JVM args.
I have tried several JVM parameters, but the only ones that work are the ones that use ALL of my RAM.
I have a 64-bit computer, Windows 7 Home Premium, with a compatibility mode for x86 programs.
I've read that Minecraft only works in 64-bit mode if you assign a minimum of 4GB to it. That's apparently not true because I've been playing MC for 6 years now on this same computer.
Back to the old PC thing, I only have 4GB of RAM; I repeat I've never had performance issues with minecraft before today. In fact I've been able to have Google Chrome, Windows Media Player, Steam, Discord, and more open at the same time without affecting the game's performance.
What's Frustrating is I even reinstalled minecraft, removed all the mods, and even my resource packs but NOTHING I do fixes the problem --- it still crashes on startup ---- and the one fix I have tried that works does not make it run like it used to, its very laggy because its probably using 4GB of my 4.28 GB system. I can't get it back to the way it used to be. As in, like, yesterday.
I'm at my last resort, posting a help thread here.
Crash Report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.
Time: 4/23/18 1:18 PMDescription: Initializing game
java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3332) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:137) at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:121) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:569) at java.lang.StringBuffer.append(StringBuffer.java:369) at java.io.BufferedReader.readLine(BufferedReader.java:370) at java.io.BufferedReader.readLine(BufferedReader.java:389) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1294) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1248) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1229) at net.minecraft.client.settings.GameSettings.func_74300_a(GameSettings.java:737) at net.minecraft.client.settings.GameSettings.<init>(GameSettings.java:187) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at java.util.Arrays.copyOf(Arrays.java:3332) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:137) at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:121) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:569) at java.lang.StringBuffer.append(StringBuffer.java:369) at java.io.BufferedReader.readLine(BufferedReader.java:370) at java.io.BufferedReader.readLine(BufferedReader.java:389) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1294) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1248) at org.apache.commons.io.IOUtils.readLines(IOUtils.java:1229) at net.minecraft.client.settings.GameSettings.func_74300_a(GameSettings.java:737) at net.minecraft.client.settings.GameSettings.<init>(GameSettings.java:187) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
-- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 443700608 bytes (423 MB) / 805306368 bytes (768 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): Launched Version: 1.12.2-forge1.12.2-14.23.3.2655 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: ~~ERROR~~ NullPointerException: null Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: ~~ERROR~~ NullPointerException: null Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>
I see some errors in there regarding OpenGL, I can't imagine why
I've never had to use the forums before so I just hope this is the proper way to ask for help, and the right section and whatnot.
Assign more ram to your minecraft
I do live support at:
https://minecraftirc.net/minecrafthelp/landing/
https://discordapp.com/invite/minecraft
My discord: Greymagic27#4493
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Curse PremiumYour going to have trouble running modded 1.12.2 MC on that PC. 1.12.2 modded MC requires AT LEAST 4G memory allocated. You stated your PC only has 4G system RAM. Its never a good idea to assign more than half system RAM to MC.
Solutions:
1. Use a newer computer
2. Add more RAM chips to the PC
3. Play older versions of MC (1.7.10 or older)
Sorry.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I don't have much more ram to give it, and still run the system itself.
I don't see why I'd need more RAM when it used to use less than 1 gigabyte at a time, literally yesterday.
It won't run without optifine (Where it was managed at 2 GB) now unless I feed it 3GB, and the bootup is taking longer than 6 minutes now I think its safe to say its frozen. Its never taken longer than a minute and 20 seconds at most before.
A couple of days ago the memory bar barely exceeded 1000MB during the loading screen and during gameplay, now its taking 2800
What could have caused this, and what can I do to get it back the way it was? That's all I want. I need to have a look at this Overlord mod and see how much it changes the settings, I have to think that mod screwed something up behind the scenes.
I've been playing this version for a good while now, without any issues why would it just start crashing by removing a mod file? That's the part I don't understand. Theres gotta be a conflict with the config somewhere.
And I've already tried other versions, older versions do the same thing, out of memory.
I've been playing using the same specs for 5 years, I've been playing 1.12.2 since the beginning of last month, why would I suddenly have insufficient RAM?
Alright, lets see how far I can take this. I got it running stable. On 1 GB like it used to be.
What I did was literally delete everything except my mod folder, saves, and resource pack, and reaquired. Again.
I don't know whats different from the last time I tried that but its running now.
You guys are too quick to give up.
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Curse Premiumhttps://help.mojang.com/customer/en/portal/articles/325948-minecraft-system-requirements
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Don't know why you guys are still suggesting things, I got everything back to normal on my own and marked this as resolved (apparently through magic, as I did the same fix I tried before, only for it to work the second time and not the first). Well, my normal anyway: apparently I have the only version of minecraft 1.12.2 in the world that can run on 1GB without lag, even with mods. No one seems to believe me.
The whole problem was a background setting that got changed by that Overlord mod.
I didn't think that was rude, I'm happy that my situations fixed, but still puzzled people would still post suggestions in a resolved thread.