Hello! I apologize if this thread post is inconvenient in the inadequate supply of information and how it is written. I have never written a forum post in any proportion. I am just curious as to if there is a thread out there that has had this problem before, as I have done an hour of research and cannot locate a solution or any mentions of ideas cluing to one's existence.
The shader is installed in the correct "shaderpacks" folder within ".minecraft" in a zipped folder, with all the proper files inside the .zip.
However, when minecraft is loaded into an already existing world or a new one is created, the world looks similar to the display in this video:
And the errors that run are as following:
[Shader] Error: Invalid program "gbuffers_textured"
[Shader] Error: Invalid program "gbuffers_textured_lit"
[Shader] Error: Invalid program "gbuffers_terrain"
[Shader] Error: Invalid program "gbuffers_damagedblock"
[Shader] Error: Invalid program "gbuffers_water"
[Shader] Error: Invalid program "gbuffers_entities"
[Shader] Error: Invalid program "gbuffers_armor_glint"
[Shader] Error: Invalid program "gbuffers_hand"
[Shader] Error: Invalid program "composite"
[Shader] Error: Invalid program "composite1"
[Shader] Error: Invalid program "composite2"
[Shader] Error: Invalid program "composite3"
[Shader] Error: Invalid program "composite4"
[Shader] Error: Invalid program "composite5"
[Shader] Error: Invalid program "composite6"
[Shader] Error: Invalid program "final"
Again, I apologize for the information that is not near complete; however, I am just hoping for a tutorial or a thread of someone who has experienced this issue before, or someone who has had this happen to them and got it fixed. Thank you so much!!
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Hello! I apologize if this thread post is inconvenient in the inadequate supply of information and how it is written. I have never written a forum post in any proportion. I am just curious as to if there is a thread out there that has had this problem before, as I have done an hour of research and cannot locate a solution or any mentions of ideas cluing to one's existence.
The shader is installed in the correct "shaderpacks" folder within ".minecraft" in a zipped folder, with all the proper files inside the .zip.
However, when minecraft is loaded into an already existing world or a new one is created, the world looks similar to the display in this video:
And the errors that run are as following:
[Shader] Error: Invalid program "gbuffers_textured"
[Shader] Error: Invalid program "gbuffers_textured_lit"
[Shader] Error: Invalid program "gbuffers_terrain"
[Shader] Error: Invalid program "gbuffers_damagedblock"
[Shader] Error: Invalid program "gbuffers_water"
[Shader] Error: Invalid program "gbuffers_entities"
[Shader] Error: Invalid program "gbuffers_armor_glint"
[Shader] Error: Invalid program "gbuffers_hand"
[Shader] Error: Invalid program "composite"
[Shader] Error: Invalid program "composite1"
[Shader] Error: Invalid program "composite2"
[Shader] Error: Invalid program "composite3"
[Shader] Error: Invalid program "composite4"
[Shader] Error: Invalid program "composite5"
[Shader] Error: Invalid program "composite6"
[Shader] Error: Invalid program "final"
Again, I apologize for the information that is not near complete; however, I am just hoping for a tutorial or a thread of someone who has experienced this issue before, or someone who has had this happen to them and got it fixed. Thank you so much!!