So Statues used to use minecraft.net/minecraftskins to make its statues, But now all I get from going there is an error 404 message, The statues cant be made with skins. I need a solution but Im not sure what.
Config File innards for refrence.
# Configuration file
# Save generated skins to files.
For anyone who still gives a damn, I found a work-around, at least for 1.7.10.
The website Crafatar boasts that they're "A blazing fast API for Minecraft faces!"
You can go to your statues.cfg and change the skin server location to crafatar's: https://crafatar.com/skins/ (Please note that I believe a minecraft.net url still exists, but I simply don't know what it is.)
The catch? Instead of usernames, you need to use UUID and not player name.
You can find the UUID corresponding to a given playername at a number of sites. I use:
PLEASE NOTE—if you enter UUID with the hyphens, I believe the mod tries to load in your Alex-style skin, including the black bars on the arms. You instead enter the "trimmed UUID," without the hyphens, to load the Steve-style skin.
This of course means that you have to destroy and re-create statues already in your world, sorry. Honestly I think it's a miracle that 1.7.10 still loads player skins.
No idea how long this workaround will last. Use it while you can, folks.
Someone introduced me to the Lumy Skin Patch mod. It's available for 1.4, 1.5, 1.6, and 1.7, and was created to allow MC clients to redirect to Mojang's updated UUID-based skin server.
This should allow mods that user player skins to work properly, including Statues. Additionally, it seems to now work with EnviroMine and InfiniteInvo, where I recall it not working previously.
You should be able to reset your statues.cfg server address to its default value, and use player names once again. The bad news is that—you guessed it—you'll need to re-make your statues again if you followed the advice on my previous post.