Hello everyone, I need help with an issue, I am making a map for 1.7.10 but I have an issue, there is a command block that teleports the player however the issue is that the comparater that checks for testfor commands never turns off, this baffled me at first and because I didn't have access to the /blockstate command because it wasn't implemented in 1.7.10 I decided to see what was going on by using an nbt editor, and I found that the reason this isn't working is because instead of setting the success count back to 0 the testfor command only adds to the success count when it triggers successfully, can anyone give me a fix for this, and don't tell me "use blockdata to reset successcount" because blockdata isn't something that exists in 1.7.10
Hello everyone, I need help with an issue, I am making a map for 1.7.10 but I have an issue, there is a command block that teleports the player however the issue is that the comparater that checks for testfor commands never turns off, this baffled me at first and because I didn't have access to the /blockstate command because it wasn't implemented in 1.7.10 I decided to see what was going on by using an nbt editor, and I found that the reason this isn't working is because instead of setting the success count back to 0 the testfor command only adds to the success count when it triggers successfully, can anyone give me a fix for this, and don't tell me "use blockdata to reset successcount" because blockdata isn't something that exists in 1.7.10
Sorry, I know what the issue is now!
Apparently when you use the parameters "dx" "dy" and "dz" the success count doesn't reset where as if you use any other parameter it works.