Hello all. I would appreciate anyone taking some time to help me narrow down what the heck is going on with the error in the title. I have tried uninstalling all current java clients and downloading the latest java (8 u161) from the website twice. Same with minecraft. I use the Twitch client and it is modded with FTB? Running 138 mods. I allocate 5GB of memory to minecraft. I have tried the "Google minecraft week 25 snapshot" trick to no avail since I could not locate a minecraft.jar file anywhere on my system to replace.
What happens: I click on the play icon in the server list in game. I connect fine with the background music and the loading terrain message appears. Sometimes the music stops and then the screen flashes for half of a second and I receive the error, and other times I load into the game and can run around for a few seconds before receive the error. According to the server admin and the logs he can see I connect fine, then disconnect briefly after. According to the server page in the game my ping to the server is great. Fuill green bars.
Excerpt from the log:
[12:50:57] [Netty Client IO #1/ERROR]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_25]
at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_25]
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:379) ~[?:1.8.0_25]
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288) ~[PooledUnsafeDirectByteBuf.class:4.1.9.Final]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1100) ~[AbstractByteBuf.class:4.1.9.Final]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:372) ~[NioSocketChannel.class:4.1.9.Final]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123) [AbstractNioByteChannel$NioByteUnsafe.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:4.1.9.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
[12:50:57] [Netty Client IO #1/INFO]: [AstralSorcery] Cleaning client cache...
I see that it references an old version of java?
I would like to add that I am on a 10Mb, 4G LTE connection using a UWC Router from a local carrier that serves rural customers. In other games like Destiny 2, 7DtD and mutliple other games I have no issues with latency. I have read that minecraft is very picky tho and I think this might be the culprit.
Thanks for taking the time to read. Hoping it is not the internet and something I can fix.
I have since tested more changes. I read where Windows 10 blocks a lot of things even with the firewall being down on a public network setting. I changed to private and tried with and without the firewall and nothing changed, still the same error.
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Hello all. I would appreciate anyone taking some time to help me narrow down what the heck is going on with the error in the title. I have tried uninstalling all current java clients and downloading the latest java (8 u161) from the website twice. Same with minecraft. I use the Twitch client and it is modded with FTB? Running 138 mods. I allocate 5GB of memory to minecraft. I have tried the "Google minecraft week 25 snapshot" trick to no avail since I could not locate a minecraft.jar file anywhere on my system to replace.
What happens: I click on the play icon in the server list in game. I connect fine with the background music and the loading terrain message appears. Sometimes the music stops and then the screen flashes for half of a second and I receive the error, and other times I load into the game and can run around for a few seconds before receive the error. According to the server admin and the logs he can see I connect fine, then disconnect briefly after. According to the server page in the game my ping to the server is great. Fuill green bars.
Excerpt from the log:
[12:50:57] [Netty Client IO #1/ERROR]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_25]
at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_25]
at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_25]
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:379) ~[?:1.8.0_25]
at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288) ~[PooledUnsafeDirectByteBuf.class:4.1.9.Final]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1100) ~[AbstractByteBuf.class:4.1.9.Final]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:372) ~[NioSocketChannel.class:4.1.9.Final]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123) [AbstractNioByteChannel$NioByteUnsafe.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:4.1.9.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:4.1.9.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
[12:50:57] [Netty Client IO #1/INFO]: [AstralSorcery] Cleaning client cache...
I see that it references an old version of java?
I would like to add that I am on a 10Mb, 4G LTE connection using a UWC Router from a local carrier that serves rural customers. In other games like Destiny 2, 7DtD and mutliple other games I have no issues with latency. I have read that minecraft is very picky tho and I think this might be the culprit.
Thanks for taking the time to read. Hoping it is not the internet and something I can fix.
Edit: Add system specs
Core i7-8700k
16GB Trident Z
eVGA 1080ti
asus z370 motherboard
1x 500gb Samsung SSD
1x 500gb HDD
Windows 10
I have since tested more changes. I read where Windows 10 blocks a lot of things even with the firewall being down on a public network setting. I changed to private and tried with and without the firewall and nothing changed, still the same error.