I've been trying to get world edit to work with cubic chunks, a mod that allows terrain generation and destruction above the normal minecraft y-values. I've managed to load worldedit together with cubic chunks but I can't seem to destroy not place any blocks using world edit when y<0 or y>255.
I'm using Minecraft 1.12.2 with forge.
I know there's an old mod (Worldedit XT) that makes the two work together but the mod is really out of date. (1.4.4 - 1.7.3)
Worldedit was not designed with heights less than 0 or greater than 255 in mind. It's probably hardcoded not to modify anything beyond the normal range.
Worldedit was not designed with heights less than 0 or greater than 255 in mind. It's probably hardcoded not to modify anything beyond the normal range.
Hey acgamer02! I'm the guy who was working on Worldedit XT before life got me busy. Unfortunately, the entire program is hard coded to work at -1 < y < 256. When I was working on it I had to go through the code function by function to fix the hard coded values to a global reference value. Some functions, even after rewriting, I was never able to fix compatibility for cubic chunks. If sk89q's code is still the same then the only way to get the mod working would be to take a current version and rewrite the code again.
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I've been trying to get world edit to work with cubic chunks, a mod that allows terrain generation and destruction above the normal minecraft y-values. I've managed to load worldedit together with cubic chunks but I can't seem to destroy not place any blocks using world edit when y<0 or y>255.
I'm using Minecraft 1.12.2 with forge.
I know there's an old mod (Worldedit XT) that makes the two work together but the mod is really out of date. (1.4.4 - 1.7.3)
Does anyone know how to make this work?
Anyone?
Worldedit was not designed with heights less than 0 or greater than 255 in mind. It's probably hardcoded not to modify anything beyond the normal range.
Worldedit was not designed with heights less than 0 or greater than 255 in mind. It's probably hardcoded not to modify anything beyond the normal range.
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Hey acgamer02! I'm the guy who was working on Worldedit XT before life got me busy. Unfortunately, the entire program is hard coded to work at -1 < y < 256. When I was working on it I had to go through the code function by function to fix the hard coded values to a global reference value. Some functions, even after rewriting, I was never able to fix compatibility for cubic chunks. If sk89q's code is still the same then the only way to get the mod working would be to take a current version and rewrite the code again.