Hey there you nice person that's willing to help me!
I've been playing minecraft for around 7 years now, and so far I've never had a problem that I wasn't able to fix myself. However, it seems the time has finally come. I'm just hoping it's something simple I'm overlooking.
However, I've also tried to run vanilla (1.12.2.), and this gives me the exact same errors.
Description of the problem:
- When loading a world, at the 'Building Terrain' screen, the game crashes ("Game Crash. An unexpected issue has occurred and the game has crashed. We're sorry for the inconvenienve.").
- When adding a multiplayer to the server list, it doesn't even try polling the server but immidiately tells me '"Can't connect to server".
- When trying to join a server directly, it tells me "java.lang.NullPointerException: group"
at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:647)
at java.nio.channels.SocketChannel.open(SocketChannel.java:189)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:130)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
... 34 more
As you can see, the crashes are the same in both cases. Ergo it's not caused by the modpack.
I've been doing some research, and it's pretty obvious even from the errors without research that it's some sort of connectivity error.
This seems very strange to me, cause I'm trying to launch singleplayer games..
I've of course tried disabling my antivirus (Norton). Disabling it COMPLETELY didn't work, so I've turned it back on. Port 25565 is open on both my router and on the Norton firewall. (I've tested the port using Simple Port Tester, and it's definitly open (on my ethernet atleast; on my wifi it isn't. But even when I'm only connected to ethernet minecraft still doesn't work).
I'm not sure what else there is for me to try. And I'm not entirely sure on the cause of the problem in the first place.
Added note:
At first, the modpack wouldn't launch at all, but instead crash during launch of the client. After moving the directory to the Appdata folder however, it now atleast boots the client. It's all very strange.
If anyone can shed some light on this/knows how to fix it, I'd be eternally gratefull.
Cheers,
Chris
p.s.
Running Windows 10. The windows 10 minecraft APP does work fine, without any problems..
P.s. I'm running this on a new computer, which had McAffee installed by default. Obviously I removed it, but it's known to cause the type of problems that I'm facing. Is there a chance of there being some residual stuff thats causing this? Seems very unlikely..
Rollback Post to RevisionRollBack
Click to check it out! Adds new foods and plants to try!
There's some known softwares to be incompatible with Minecraft.
See here for a list of known incompatible software.
Rollback Post to RevisionRollBack
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
There's some known softwares to be incompatible with Minecraft.
See here for a list of known incompatible software.
The only software from that list that I have installed is Norton. I've been using Norton for year in combination with minecraft, and have had 0 problems with it. Furthermore, tha Minecraft win10 APP works fine. Shutting all Norton functions off also doesn't fix this.
On top of that, the website you provided describes the problems Norton causes as 'Causes download, login and multiplayer connectivity problems, degrades performance.', which isn't what I'm encountering here.
Therefore, the chance is microscopic that this is caused by Norton.
The only software from that list that I have installed is Norton. I've been using Norton for year in combination with minecraft, and have had 0 problems with it. Furthermore, tha Minecraft win10 APP works fine. Shutting all Norton functions off also doesn't fix this.
On top of that, the website you provided describes the problems Norton causes as 'Causes download, login and multiplayer connectivity problems, degrades performance.', which isn't what I'm encountering here.
Therefore, the chance is microscopic that this is caused by Norton.
Thanks for the list though!
As I read about that pack, it is quite cpu intensive. Maybe your cpu just isn't up to the task?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I believe this is caused by Java trying to force IPv6, which some MC versions don't like. Try running
set _JAVA_OPTIONS=-Djava.net.preferIPv4Stack=true
to force IPv4. This seems to be a rather common issue.
I tried applying those rules in the minecraft launcher itself; resulted in me not being able to even run the launcher (instantly gave me the error message "Game Crash. An unexpected issue has occurred and the game has crashed. We're sorry for the inconvenience." again.
When I applied it in the Twitch client, and then launched the minecraft client, it ran. However, when I then tried to load a singleplayer world, it crashed again.
tbh, I dont think applying it through the twitch client even works.
Hey there you nice person that's willing to help me!
I've been playing minecraft for around 7 years now, and so far I've never had a problem that I wasn't able to fix myself. However, it seems the time has finally come. I'm just hoping it's something simple I'm overlooking.
I'm trying to play a modpack through the Twitch client (https://www.curseforge.com/minecraft/modpacks/craft-of-the-titans). This modpack runs on minecraft v. 1.10.2.
However, I've also tried to run vanilla (1.12.2.), and this gives me the exact same errors.
Description of the problem:
- When loading a world, at the 'Building Terrain' screen, the game crashes ("Game Crash. An unexpected issue has occurred and the game has crashed. We're sorry for the inconvenienve.").
- When adding a multiplayer to the server list, it doesn't even try polling the server but immidiately tells me '"Can't connect to server".
- When trying to join a server directly, it tells me "java.lang.NullPointerException: group"
Vanilla crash log: https://pastebin.com/cHmaMAHR
Modpack crash log: https://pastebin.com/WANyfN6z
Most important info from these logs:
java.lang.IllegalStateException: failed to create a child event loop
at io.netty.util.concurrent.MultithreadEventExecutorGroup.(MultithreadEventExecutorGroup.java:68)
at io.netty.channel.MultithreadEventLoopGroup.(MultithreadEventLoopGroup.java:49)
at io.netty.channel.nio.NioEventLoopGroup.(NioEventLoopGroup.java:61)
at io.netty.channel.nio.NioEventLoopGroup.(NioEventLoopGroup.java:52)
at net.minecraft.network.NetworkSystem$1.func_179280_b(NetworkSystem.java:53)
at net.minecraft.network.NetworkSystem$1.func_179280_b(NetworkSystem.java:50)
at net.minecraft.util.LazyLoadBase.func_179281_c(SourceFile:10)
at net.minecraft.network.NetworkSystem.func_151270_a(NetworkSystem.java:140)
at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2343)
at net.minecraft.client.gui.GuiCreateWorld.func_146284_a(GuiCreateWorld.java:224)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:460)
at net.minecraft.client.gui.GuiCreateWorld.func_73864_a(GuiCreateWorld.java:408)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:548)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:517)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1700)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: io.netty.channel.ChannelException: failed to open a new selector
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:128)
at io.netty.channel.nio.NioEventLoop.(NioEventLoop.java:120)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:87)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.(MultithreadEventExecutorGroup.java:64)
... 23 more
Caused by: java.io.IOException: Unable to establish loopback connection
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:101)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:68)
at java.security.AccessController.doPrivileged(Native Method)
at sun.nio.ch.PipeImpl.(PipeImpl.java:170)
at sun.nio.ch.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:50)
at java.nio.channels.Pipe.open(Pipe.java:155)
at sun.nio.ch.WindowsSelectorImpl.(WindowsSelectorImpl.java:127)
at sun.nio.ch.WindowsSelectorProvider.openSelector(WindowsSelectorProvider.java:44)
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:126)
... 26 more
Caused by: java.net.BindException: Cannot assign requested address: connect
at sun.nio.ch.Net.connect0(Native Method)
at sun.nio.ch.Net.connect(Net.java:457)
at sun.nio.ch.Net.connect(Net.java:449)
at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:647)
at java.nio.channels.SocketChannel.open(SocketChannel.java:189)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:130)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
... 34 more
As you can see, the crashes are the same in both cases. Ergo it's not caused by the modpack.
I've been doing some research, and it's pretty obvious even from the errors without research that it's some sort of connectivity error.
This seems very strange to me, cause I'm trying to launch singleplayer games..
I've of course tried disabling my antivirus (Norton). Disabling it COMPLETELY didn't work, so I've turned it back on. Port 25565 is open on both my router and on the Norton firewall. (I've tested the port using Simple Port Tester, and it's definitly open (on my ethernet atleast; on my wifi it isn't. But even when I'm only connected to ethernet minecraft still doesn't work).
I'm not sure what else there is for me to try. And I'm not entirely sure on the cause of the problem in the first place.
Added note:
At first, the modpack wouldn't launch at all, but instead crash during launch of the client. After moving the directory to the Appdata folder however, it now atleast boots the client. It's all very strange.
If anyone can shed some light on this/knows how to fix it, I'd be eternally gratefull.
Cheers,
Chris
p.s.
Running Windows 10. The windows 10 minecraft APP does work fine, without any problems..
P.s. I'm running this on a new computer, which had McAffee installed by default. Obviously I removed it, but it's known to cause the type of problems that I'm facing. Is there a chance of there being some residual stuff thats causing this? Seems very unlikely..
There's some known softwares to be incompatible with Minecraft.
See here for a list of known incompatible software.
The only software from that list that I have installed is Norton. I've been using Norton for year in combination with minecraft, and have had 0 problems with it. Furthermore, tha Minecraft win10 APP works fine. Shutting all Norton functions off also doesn't fix this.
On top of that, the website you provided describes the problems Norton causes as 'Causes download, login and multiplayer connectivity problems, degrades performance.', which isn't what I'm encountering here.
Therefore, the chance is microscopic that this is caused by Norton.
Thanks for the list though!
As I read about that pack, it is quite cpu intensive. Maybe your cpu just isn't up to the task?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
As I said, I have the issue with both VANILLA aswell as the modpack. The mods arent the problem.
Furthermore, I have an i7 8700K overclocked to 4.4 Ghz atm. My CPU is not the problem.
If only it was that simple
to force IPv4. This seems to be a rather common issue.
I tried applying those rules in the minecraft launcher itself; resulted in me not being able to even run the launcher (instantly gave me the error message "Game Crash. An unexpected issue has occurred and the game has crashed. We're sorry for the inconvenience." again.
When I applied it in the Twitch client, and then launched the minecraft client, it ran. However, when I then tried to load a singleplayer world, it crashed again.
tbh, I dont think applying it through the twitch client even works.
Bump from a very sad turtle
Uninstall Norton. Do a scan with malwarebytes.