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I love Sildur's Shaders. It's a great shaderpack. Occasionally, though, every shaderpack has an issue. In this case, it's a very severe issue.
Recently, Sildur's has been causing an error with Optifine. Everything but the sky appears black. (see attachment 1)
Error Logs
Here's a snippet from the game console that I believe might indicate something:
Here's the entire game log:
https://pastebin.com/6ZxrVVgN
Info
MC Info
Version: any with Optifine
Shader Version: Sildur's Vibrant Shaders v1.164 High
System Info
OS: Windows 10; Fall Creators Update
RAM: 16 GB
GRAPHICS CARD: NVIDIA GeForce GT 730
CPU: Intel Core i7-6700 CPU @ 3.40 GHz ( 8 CPUs ) ~3.40 GHz
I love Sildur's Shaders. It's a great shaderpack. Occasionally, though, every shaderpack has an issue. In this case, it's a very severe issue.
Recently, Sildur's has been causing an error with Optifine. Everything but the sky appears black. (see attachment 1)
Error Logs
Here's a snippet from the game console that I believe might indicate something:
12:01:03
game
info
[19:01:03] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.164 High.zip
12:01:03
game
info
[19:01:03] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_textured.fsh: 0.8
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_water.fsh: 0.80
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh: 0.8
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_block.fsh: 0.80
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh: 0.8
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.80
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh: 0.8
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0.80
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_block.fsh: 0.8
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0.80
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: Nether_Fog, key: screen.FOG_SCREEN
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: nFogDensity, key: screen.FOG_SCREEN
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: <EMPTY>, key: screen.SKY_SCREEN
12:01:03
game
info
[19:01:03] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: Godrays_Quality, key: screen.SKY_SCREEN
Here's the entire game log:
https://pastebin.com/6ZxrVVgN
Info
MC Info
Version: any with Optifine
Shader Version: Sildur's Vibrant Shaders v1.164 High
System Info
OS: Windows 10; Fall Creators Update
RAM: 16 GB
GRAPHICS CARD: NVIDIA GeForce GT 730
CPU: Intel Core i7-6700 CPU @ 3.40 GHz ( 8 CPUs ) ~3.40 GHz