As soon as i click on a shader in minecraft the game crashes. I have an intel graphics card and 8 gigabites of ram. I also play the cracked version of minecraft and for some reason it does work on there. the same thing aplies to my VBO'S. I really want them to work on the proper version of minecraft. What is the problem?
00:01:47 game [11:01:47] [Server thread/INFO]: simkoop joined the game
00:01:48 game [11:01:48] [main/INFO]: [CHAT] A new �eOptiFine�f version is available: �eHD Ultra C6�f
00:01:48 game [11:01:48] [main/INFO]: [Shaders] Program loaded: gbuffers_textured
00:01:48 game [11:01:48] [main/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
00:01:48 game [11:01:48] [main/INFO]: [Shaders] Program loaded: gbuffers_skytextured
00:01:48 game [11:01:48] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
00:01:48 game WARNING: 0:62: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game
00:01:48 game
00:01:48 game [11:01:48] [main/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh
00:01:48 game WARNING: 0:58: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:58: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:58: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:136: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:136: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:136: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game WARNING: 0:145: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:48 game
00:01:48 game
00:01:49 game [11:01:48] [main/INFO]: [Shaders] Program loaded: gbuffers_water
00:01:49 game [11:01:49] [main/INFO]: [Shaders] Shader info log: /shaders/composite.fsh
00:01:49 game WARNING: 0:52: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:60: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:68: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:75: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:76: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:80: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:105: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:109: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:110: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:111: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:119: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:123: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:132: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:139: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:142: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:143: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:144: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:147: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:159: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
00:01:49 game
00:01:49 game
00:01:49 game [11:01:49] [main/INFO]: [Shaders] Program loaded: composite
00:01:49 game [11:01:49] [main/INFO]: [Shaders] Program loaded: final
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedColorBuffers: 6
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedDepthBuffers: 1
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedShadowColorBuffers: 0
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedShadowDepthBuffers: 0
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedColorAttachs: 6
00:01:49 game [11:01:49] [main/INFO]: [Shaders] usedDrawBuffers: 6
00:01:49 game [11:01:49] [main/INFO]: [Shaders] Framebuffer created.
00:01:49 game [11:01:49] [main/INFO]: [Shaders] Reset world renderers
00:01:49 game [11:01:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2740ms behind, skipping 54 tick(s)
00:01:49 game [11:01:49] [Server thread/INFO]: Saving and pausing game...
00:01:49 game [11:01:49] [Server thread/INFO]: Saving chunks for level 'Simkoo/Simkoop'/overworld
00:01:50 game [11:01:50] [Server thread/INFO]: Saving chunks for level 'Simkoo/Simkoop'/the_nether
00:01:50 game [11:01:50] [Server thread/INFO]: Saving chunks for level 'Simkoo/Simkoop'/the_end
00:01:51 game [11:01:51] [main/INFO]: [Shaders] Reset model renderers
00:01:52 game #
00:01:52 game # A fatal error has been detected by the Java Runtime Environment:
00:01:52 game #
00:01:52 game # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000002a68b6ba, pid=1736, tid=2824
00:01:52 game #
00:01:52 game # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
00:01:52 game # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
00:01:52 game # Problematic frame:
00:01:52 game # C [ig75icd64.dll+0x6b6ba]
00:01:52 game #
00:01:52 game # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
00:01:52 game #
00:01:52 game # An error report file with more information is saved as:
00:01:52 game # C:\Users\User\AppData\Roaming\.minecraft\hs_err_pid1736.log
00:01:52 game #
00:01:52 game # If you would like to submit a bug report, please visit:
00:01:52 game # http://bugreport.sun.com/bugreport/crash.jsp
00:01:52 game # The crash happened outside the Java Virtual Machine in native code.
00:01:52 game # See problematic frame for where to report the bug.
00:01:52 game #
As soon as i click on a shader in minecraft the game crashes. I have an intel graphics card and 8 gigabites of ram. I also play the cracked version of minecraft and for some reason it does work on there. the same thing aplies to my VBO'S. I really want them to work on the proper version of minecraft. What is the problem?
Please Post the crash log here: http://paste.ubuntu.com/
I do live support at:
https://minecraftirc.net/minecrafthelp/landing/
https://discordapp.com/invite/minecraft
My discord: Greymagic27#4493
Download as text
Please repost the link (E.G: http://paste.ubuntu.com/25874259/)
I do live support at:
https://minecraftirc.net/minecrafthelp/landing/
https://discordapp.com/invite/minecraft
My discord: Greymagic27#4493
Here it is http://paste.ubuntu.com/25888867/