My game always CTD after creating a new world, here is my log:
Reported exception thrown!
f: Updating screen events
at bib.t(SourceFile:1635)
at bib.az(SourceFile:1000)
at bib.a(SourceFile:419)
at net.minecraft.client.main.Main.main(SourceFile:123)
Caused by: java.lang.IllegalStateException: failed to create a child event loop
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:88)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:47)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:58)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:77)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:72)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:59)
at oz$1.a(SourceFile:61)
at oz$1.b(SourceFile:58)
at rh.c(SourceFile:10)
at oz.a(SourceFile:152)
at bib.a(SourceFile:2209)
at boi.a(SourceFile:212)
at blk.a(SourceFile:337)
at boi.a(SourceFile:352)
at blk.k(SourceFile:400)
at blk.q(SourceFile:377)
at bib.t(SourceFile:1625)
... 3 more
Caused by: io.netty.channel.ChannelException: failed to open a new selector
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:157)
at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
... 20 more
Caused by: java.io.IOException: Unable to establish loopback connection
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:101)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:68)
at java.security.AccessController.doPrivileged(Native Method)
at sun.nio.ch.PipeImpl.<init>(PipeImpl.java:170)
at sun.nio.ch.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:50)
at java.nio.channels.Pipe.open(Pipe.java:155)
at sun.nio.ch.WindowsSelectorImpl.<init>(WindowsSelectorImpl.java:127)
at sun.nio.ch.WindowsSelectorProvider.openSelector(WindowsSelectorProvider.java:44)
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:155)
... 24 more
Caused by: java.net.BindException: Cannot assign requested address: connect
at sun.nio.ch.Net.connect0(Native Method)
at sun.nio.ch.Net.connect(Net.java:457)
at sun.nio.ch.Net.connect(Net.java:449)
at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:647)
at java.nio.channels.SocketChannel.open(SocketChannel.java:189)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:130)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
... 32 more
(Problem solved) Open a command prompt with administrator and type netsh winsock reset, then restart my computer. I can create single player games and play multiplayer games without any problem now.
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My game always CTD after creating a new world, here is my log:
Reported exception thrown!
f: Updating screen events
at bib.t(SourceFile:1635)
at bib.az(SourceFile:1000)
at bib.a(SourceFile:419)
at net.minecraft.client.main.Main.main(SourceFile:123)
Caused by: java.lang.IllegalStateException: failed to create a child event loop
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:88)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:58)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:47)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:58)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:77)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:72)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:59)
at oz$1.a(SourceFile:61)
at oz$1.b(SourceFile:58)
at rh.c(SourceFile:10)
at oz.a(SourceFile:152)
at bib.a(SourceFile:2209)
at boi.a(SourceFile:212)
at blk.a(SourceFile:337)
at boi.a(SourceFile:352)
at blk.k(SourceFile:400)
at blk.q(SourceFile:377)
at bib.t(SourceFile:1625)
... 3 more
Caused by: io.netty.channel.ChannelException: failed to open a new selector
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:157)
at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:149)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:127)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:36)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:84)
... 20 more
Caused by: java.io.IOException: Unable to establish loopback connection
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:101)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:68)
at java.security.AccessController.doPrivileged(Native Method)
at sun.nio.ch.PipeImpl.<init>(PipeImpl.java:170)
at sun.nio.ch.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:50)
at java.nio.channels.Pipe.open(Pipe.java:155)
at sun.nio.ch.WindowsSelectorImpl.<init>(WindowsSelectorImpl.java:127)
at sun.nio.ch.WindowsSelectorProvider.openSelector(WindowsSelectorProvider.java:44)
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:155)
... 24 more
Caused by: java.net.BindException: Cannot assign requested address: connect
at sun.nio.ch.Net.connect0(Native Method)
at sun.nio.ch.Net.connect(Net.java:457)
at sun.nio.ch.Net.connect(Net.java:449)
at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:647)
at java.nio.channels.SocketChannel.open(SocketChannel.java:189)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:130)
at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
... 32 more
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Curse PremiumCaused by: java.lang.IllegalStateException: failed to create a child event loop
Your antivirus/firewall program(s) isn't allowing MC through.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I turned Windows Defender and Windows Firewall off, but the issue is not solved, the game log is the same.
(Problem solved) Open a command prompt with administrator and type netsh winsock reset, then restart my computer. I can create single player games and play multiplayer games without any problem now.