Hi, I'm having two annoying issues. First, whenever I try to launch Minecraft, the launcher starts minimized instead of windowed as usual and I'm having to use peek, right click, and selecting maximize to maximize that window. It's the only way I can view it.
Second, whenever I try to launch the game after maximizing the launcher, it crashes. How can I fix this? I received the following crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Don't be sad. I'll do better next time, I promise!
Time: 8/11/17 12:15 AMDescription: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299) at bus.L(SourceFile:838) at bib.a(SourceFile:950) at bib.az(SourceFile:1005) at bib.a(SourceFile:419) at net.minecraft.client.main.Main.main(SourceFile:123)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 126552336 bytes (120 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.1 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Faithful 1.11-rv1.zip Current Language: English (US) Profiler Position: N/A (disabled) CPU: 16x AMD Ryzen 7 1700 Eight-Core Processor
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is this a new system? Cause it's saying there's no graphics library. Graphic drivers must be installed and updated separately. If I knew what brand/model I could give a better link. So this link covers everything required.
I've had this system for a little while and Minecraft used to work on it. Minecraft used to work on this system, but now it just doesn't. My guess is that it may have been a Windows, Java, or graphics driver update that broke it, at least that's what other similar threads on this forum have concluded. However, I've already tried updating my graphics drivers, wiping them and performing a clean installation, and rolling back to graphics drivers that were able to run Minecraft in the past. None of that fixed the problem.
I'm using an R7 1700 CPU and a GTX 1080 with Nvidia 382.33 drivers that I know for a fact worked fine at one point in time, but I've already tested out everything up to 384.94 (latest). Also using the latest Java but rolling back to Java 8 update 51 (which also worked at one point in time) didn't work either. I've also tried running my CPU and GPU at stock settings just in case, and that didn't work either.
Is there any chance that this is a bug with the Minecraft launcher itself?
Updating Java won't do anything if you don't tell the launcher to use it, it's just using the default built-in version. But that version should work with vanilla OK anyway.
OpenGL should install with the video card drivers, according to this page https://www.khronos.org/opengl/wiki/Getting_Started#Downloading_OpenGL so be sure you're installing the full driver set when you install drivers and not telling it to skip things. With the Nvidia drivers, just telling it to use the default settings, or quick install, should install the OpenGL.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
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Hi, I'm having two annoying issues. First, whenever I try to launch Minecraft, the launcher starts minimized instead of windowed as usual and I'm having to use peek, right click, and selecting maximize to maximize that window. It's the only way I can view it.
Second, whenever I try to launch the game after maximizing the launcher, it crashes. How can I fix this? I received the following crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Don't be sad. I'll do better next time, I promise!
Time: 8/11/17 12:15 AMDescription: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299) at bus.L(SourceFile:838) at bib.a(SourceFile:950) at bib.az(SourceFile:1005) at bib.a(SourceFile:419) at net.minecraft.client.main.Main.main(SourceFile:123)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 126552336 bytes (120 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.1 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Faithful 1.11-rv1.zip Current Language: English (US) Profiler Position: N/A (disabled) CPU: 16x AMD Ryzen 7 1700 Eight-Core Processor
Is this a new system? Cause it's saying there's no graphics library. Graphic drivers must be installed and updated separately. If I knew what brand/model I could give a better link. So this link covers everything required.
https://help.mojang.com/customer/en/portal/articles/928493-updating-video-card-drivers
Hi, thanks for the reply.
I've had this system for a little while and Minecraft used to work on it. Minecraft used to work on this system, but now it just doesn't. My guess is that it may have been a Windows, Java, or graphics driver update that broke it, at least that's what other similar threads on this forum have concluded. However, I've already tried updating my graphics drivers, wiping them and performing a clean installation, and rolling back to graphics drivers that were able to run Minecraft in the past. None of that fixed the problem.
I'm using an R7 1700 CPU and a GTX 1080 with Nvidia 382.33 drivers that I know for a fact worked fine at one point in time, but I've already tested out everything up to 384.94 (latest). Also using the latest Java but rolling back to Java 8 update 51 (which also worked at one point in time) didn't work either. I've also tried running my CPU and GPU at stock settings just in case, and that didn't work either.
Is there any chance that this is a bug with the Minecraft launcher itself?
Reinstall MC from scratch.
Updating Java won't do anything if you don't tell the launcher to use it, it's just using the default built-in version. But that version should work with vanilla OK anyway.
OpenGL should install with the video card drivers, according to this page https://www.khronos.org/opengl/wiki/Getting_Started#Downloading_OpenGL so be sure you're installing the full driver set when you install drivers and not telling it to skip things. With the Nvidia drivers, just telling it to use the default settings, or quick install, should install the OpenGL.
D_B
To tell them how to live is to prevent them living.