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Join Date:
5/27/2014
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I downloaded the project ozone modpack and added a few mods to it but when i use the shaders the sun follows wherever i look so i cant see anything from the light and lens flair on the screen.
Pc Specs:
AMD FX 9590
24Gb ram (11Gb for minecraft)
GTX 950 Ftw
Windows 10
I also get this in my log as an error when i load a shaderpack.
I downloaded the project ozone modpack and added a few mods to it but when i use the shaders the sun follows wherever i look so i cant see anything from the light and lens flair on the screen.
Pc Specs:
AMD FX 9590
24Gb ram (11Gb for minecraft)
GTX 950 Ftw
Windows 10
I also get this in my log as an error when i load a shaderpack.
SMC INF]Loaded shaderpack.
[SMC INF]Uninit
[SMC INF]OpenGL Version : 4.5.0 NVIDIA 384.76
[SMC INF]Vendor : NVIDIA Corporation
[SMC INF]Renderer : GeForce GTX 950/PCIe/SSE2
[SMC INF]Capabilities 2.0 2.1 3.0 3.2 4.0
[SMC INF]GL_MAX_DRAW_BUFFERS = 8
[SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Program gbuffers_basic loaded
[SMC INF]Program gbuffers_textured loaded
[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Program gbuffers_skytextured loaded
gdepth format: R8
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGBA8
[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Program gbuffers_water loaded
[SMC INF]Program gbuffers_entities loaded
[SMC INF]Program gbuffers_hand loaded
[SMC INF]Program gbuffers_weather loaded
[SMC INF]AO Level: 0.0
[SMC INF]Shadow map resolution: 10240
[SMC INF]Shadow map distance: 140.0
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Wetness halflife: 70.0f
[SMC INF]Dryness halflife: 70.0f
[SMC INF]Hardware shadow filtering enabled.
[SMC INF]Center depth halflife: 2.3f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1524
[SMC INF]Program composite loaded
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 500
[SMC INF]Program composite1 loaded
gaux2 mipmap enabled for /shaders/composite2.fsh
[SMC INF]Program composite2 loaded
[SMC INF]Program final loaded
[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset model renderers
[SMC INF]Reset world renderers
[SMC INF].
<log4j:Event logger="net.minecraft.client.gui.GuiNewChat" timestamp="1501789981749" level="INFO" thread="Client thread">
<log4j:Message><![CDATA[[CHAT] Shaders initialized.]]></log4j:Message>
</log4j:Event>
14:53:01
monitor
expected <
14:53:12
game
[SMC INF]Save ShadersMod configuration.
<log4j:Event logger="inventorytweaks" timestamp="1501789992136" level="INFO" thread="Client thread">
<log4j:Message><![CDATA[net.minecraft.client.gui.GuiIngameMenu]]></log4j:Message>
</log4j:Event>
14:53:12
monitor
expected <
You might need to contact the shader developer directly to solve this problem. Shaders and mods aren't a great mix.