I was on a minecraft server a few days ago. I turned on SEUS shaders, and my character started moving in an extremely grid-like jittery pattern. I think it has something to do with the fact that I was teleported using the /randomtp command to an area past 2^18, because I loaded a world and teleported myself to exactly x=262144, which is what 2^18 is, and as soon as I pass x=262144 coming towards positive x it starts jittering. Further proof is that when I teleported my self to 2^19 (524288), it seems as though when I pass 2^19 it gets even more jittery. How can I fix this?
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Just a random kid with a cool username (not the asme on mc) chatting about outdated minecraft content. In case you need them, my PC specs can be found in my novabench results below.
It seems like SEUS is incorrectly using floats when it should be using doubles, or it is not rendering relative to the player (in other words, the player's coordinates are effectively always at 0,0 with everything rendered relative to that point, so the maximum offset used when rendering is +/- 512 at 32 chunk render distance); the same thing used to happen in vanilla until Beta 1.8 and for the same reason(s). The classic sign of this is that it gets worse at every power of 2 since that causes the binary decimal point to move another place to the left, reducing the fractional accuracy (I believe that OpenGL only uses floats but the aforementioned relative rendering would avoid any issues).
In other words, this is an issue with SEUS and should be reported to the mod creator, although they may not deem it worthy of fixing since very few players go that far out (then again, Mojang fixed the vanilla bugs, as well as the Far Lands, which were even further out; some distance-related bugs still remain but they may have just not been encountered/reported enough for them to notice yet).
I was on a minecraft server a few days ago. I turned on SEUS shaders, and my character started moving in an extremely grid-like jittery pattern. I think it has something to do with the fact that I was teleported using the /randomtp command to an area past 2^18, because I loaded a world and teleported myself to exactly x=262144, which is what 2^18 is, and as soon as I pass x=262144 coming towards positive x it starts jittering. Further proof is that when I teleported my self to 2^19 (524288), it seems as though when I pass 2^19 it gets even more jittery. How can I fix this?
Just a random kid with a cool username (not the asme on mc) chatting about outdated minecraft content. In case you need them, my PC specs can be found in my novabench results below.
And my Sprite Gallery:
bullet_bill.gif
It seems like SEUS is incorrectly using floats when it should be using doubles, or it is not rendering relative to the player (in other words, the player's coordinates are effectively always at 0,0 with everything rendered relative to that point, so the maximum offset used when rendering is +/- 512 at 32 chunk render distance); the same thing used to happen in vanilla until Beta 1.8 and for the same reason(s). The classic sign of this is that it gets worse at every power of 2 since that causes the binary decimal point to move another place to the left, reducing the fractional accuracy (I believe that OpenGL only uses floats but the aforementioned relative rendering would avoid any issues).
In other words, this is an issue with SEUS and should be reported to the mod creator, although they may not deem it worthy of fixing since very few players go that far out (then again, Mojang fixed the vanilla bugs, as well as the Far Lands, which were even further out; some distance-related bugs still remain but they may have just not been encountered/reported enough for them to notice yet).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?