I love to use shaders, and have used them since I first learned about them, but just recently have I had issues with them. One of the most frustrating issues is that when I'm in any world with any shader pack, most of the sky renders bright white. I've tried loads of things: Getting a new shader pack, updating Optifine, updating drivers, even changing the amount of RAM allocated to the game. None of these fix the issue. I've attached some screenshots taken in a void world to better illustrate the issue.
Here's system specs:
Windows 10 Pro 64-bit
8gb RAM
Nvidia GT 730, my framerate usually caps at 60fps, though I've had far greater frames per second.
Java 8 Update 121 64-bit
And don't forget the game log:
3999 debugs288 infos5 warnings4 errors
15:30:58 Config main [OptiFine] NaturalTextures: log_oak = 2F
15:30:58 Config main [OptiFine] NaturalTextures: log_spruce = 2F
15:30:58 Config main [OptiFine] NaturalTextures: log_birch = F
15:30:58 Config main [OptiFine] NaturalTextures: log_jungle = 2F
15:30:58 Config main [OptiFine] NaturalTextures: log_acacia = 2F
15:30:58 Config main [OptiFine] NaturalTextures: log_big_oak = 2F
15:30:58 Config main [OptiFine] NaturalTextures: log_oak_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: log_spruce_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: log_birch_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: log_jungle_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: log_acacia_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: log_big_oak_top = 4F
15:30:58 Config main [OptiFine] NaturalTextures: leaves_oak = 2F
15:30:58 Config main [OptiFine] NaturalTextures: leaves_spruce = 2F
15:30:58 Config main [OptiFine] NaturalTextures: leaves_birch = 2F
15:30:58 Config main [OptiFine] NaturalTextures: leaves_jungle = 2
15:30:58 Config main [OptiFine] NaturalTextures: leaves_big_oak = 2F
15:30:58 Config main [OptiFine] NaturalTextures: leaves_acacia = 2F
15:30:58 Config main [OptiFine] NaturalTextures: gold_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: iron_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: coal_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: diamond_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: redstone_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: lapis_ore = 2F
15:30:58 Config main [OptiFine] NaturalTextures: netherrack = 4F
15:30:58 Config main [OptiFine] NaturalTextures: quartz_ore = 2
15:30:58 Config main [OptiFine] NaturalTextures: soul_sand = 4F
15:30:58 Config main [OptiFine] NaturalTextures: glowstone = 4
15:30:58 Config main [OptiFine] NaturalTextures: redstone_lamp_on = 4F
15:30:58 Config main [OptiFine] NaturalTextures: redstone_lamp_off = 4F
15:30:58 Config main [OptiFine] NaturalTextures: prismarine_rough = 4F
15:30:58 Config main [OptiFine] NaturalTextures: obsidian = 4F
15:30:58 Config main [OptiFine] NaturalTextures: cactus_side = 2F
15:31:20 chb Server thread Starting integrated minecraft server version 1.12
15:31:20 chb Server thread Generating keypair
15:31:21 j Server thread Loaded 488 advancements
15:31:21 net.minecraft.server.MinecraftServer Server thread Preparing start region for level 0
15:31:21 chb Server thread Changing view distance to 15, from 10
15:31:23 pj Server thread ClosedSequence[local:E:c2aa0ff3] logged in with entity id 6 at (34.034235757898784, 20.959248922734186, -185.28242346609085)
15:31:23 net.minecraft.server.MinecraftServer Server thread ClosedSequence joined the game
15:31:24 chb Server thread Saving and pausing game...
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_basic
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_textured
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_skybasic
15:31:24 net.minecraft.server.MinecraftServer Server thread Saving chunks for level 'New Void'/overworld
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_skytextured
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_clouds
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex0 format: RGBA16
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex1 format: RGBA8
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex2 format: RGB16
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex3 format: RGB16
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex4 format: RGB8
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex5 format: RGB8
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex7 format: RGBA8
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex6 format: RGBA8
15:31:24 net.minecraft.server.MinecraftServer Server thread Saving chunks for level 'New Void'/the_nether
15:31:24 net.minecraft.server.MinecraftServer Server thread Saving chunks for level 'New Void'/the_end
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_terrain
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_water
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_entities
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_armor_glint
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_spidereyes
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_hand
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: gbuffers_weather
15:31:24 shadersmod.common.SMCLog main [Shaders] Shadow map resolution: 2048
15:31:24 shadersmod.common.SMCLog main [Shaders] Shadow map distance: 256.0
15:31:24 shadersmod.common.SMCLog main [Shaders] Sun path rotation: -40.0
15:31:24 shadersmod.common.SMCLog main [Shaders] Eye brightness halflife: 10.0f
15:31:24 shadersmod.common.SMCLog main [Shaders] Noise texture enabled
15:31:24 shadersmod.common.SMCLog main [Shaders] Noise texture resolution: 1024
15:31:24 shadersmod.common.SMCLog main [Shaders] Hardware shadow filtering enabled.
15:31:24 shadersmod.common.SMCLog main [Shaders] Dryness halflife: 10.0f
15:31:24 shadersmod.common.SMCLog main [Shaders] Wetness halflife: 15.0f
15:31:24 shadersmod.common.SMCLog main [Shaders] Program loaded: composite
15:31:24 shadersmod.common.SMCLog main [Shaders] Shadow map resolution: 2048
15:31:24 shadersmod.common.SMCLog main [Shaders] Shadow map distance: 256.0
15:31:24 shadersmod.common.SMCLog main [Shaders] colortex0 mipmap enabled
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: composite1
15:31:25 shadersmod.common.SMCLog main [Shaders] colortex1 mipmap enabled
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: composite2
15:31:25 shadersmod.common.SMCLog main [Shaders] colortex0 mipmap enabled
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: composite3
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: composite4
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: final
15:31:25 shadersmod.common.SMCLog main [Shaders] Program loaded: shadow
15:31:25 shadersmod.common.SMCLog main [Shaders] usedColorBuffers: 8
15:31:25 shadersmod.common.SMCLog main [Shaders] usedDepthBuffers: 3
15:31:25 shadersmod.common.SMCLog main [Shaders] usedShadowColorBuffers: 1
15:31:25 shadersmod.common.SMCLog main [Shaders] usedShadowDepthBuffers: 2
15:31:25 shadersmod.common.SMCLog main [Shaders] usedColorAttachs: 8
15:31:25 shadersmod.common.SMCLog main [Shaders] usedDrawBuffers: 5
15:31:25 shadersmod.common.SMCLog main [Shaders] Framebuffer created.
15:31:25 shadersmod.common.SMCLog main [Shaders] Shadow framebuffer created.
15:31:25 shadersmod.common.SMCLog main [Shaders] Reset world renderers
15:31:26 j main Loaded 10 advancements
15:31:27 shadersmod.common.SMCLog main [Shaders] Reset model renderers
Put your spoiler here.
Let me know if you've been having the same issue or know a fix!
So I've done some testing and I've discovered it only happens in Optifine without Forge and any mods installed.
For the sake of science here's the modded game log:
4078 debugs610 infos27 warnings
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map resolution: 1024
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map distance: 256.0
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex0 mipmap enabled
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite1
05:26:23 game info [12:26:23] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex1 mipmap enabled
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite2
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex0 mipmap enabled
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite3
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite4
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: final
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: shadow
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorBuffers: 8
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDepthBuffers: 3
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowColorBuffers: 1
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorAttachs: 8
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDrawBuffers: 5
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Framebuffer created.
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow framebuffer created.
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset world renderers
05:26:24 game info [12:26:24] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset model renderers
05:27:05 game info [12:27:05] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Uninit
05:27:05 game info [12:27:05] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_basic
05:27:05 game info [12:27:05] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_textured
05:27:05 game info [12:27:05] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
05:27:05 game info [12:27:05] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_clouds
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex0 format: RGBA16
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex1 format: RGBA8
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex2 format: RGB16
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex3 format: RGB16
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex4 format: RGB8
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex5 format: RGB8
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex7 format: RGBA8
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex6 format: RGBA8
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_water
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_entities
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_spidereyes
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_hand
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: gbuffers_weather
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map resolution: 1024
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map distance: 256.0
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Sun path rotation: -40.0
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Eye brightness halflife: 10.0f
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Noise texture enabled
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Noise texture resolution: 1024
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Hardware shadow filtering enabled.
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Dryness halflife: 10.0f
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Wetness halflife: 15.0f
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map resolution: 1024
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow map distance: 256.0
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex0 mipmap enabled
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite1
05:27:06 game info [12:27:06] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex1 mipmap enabled
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite2
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] colortex0 mipmap enabled
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite3
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: composite4
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: final
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Program loaded: shadow
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorBuffers: 8
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDepthBuffers: 3
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowColorBuffers: 1
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorAttachs: 8
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDrawBuffers: 5
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Framebuffer created.
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Shadow framebuffer created.
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset world renderers
05:27:07 game info [12:27:07] [main/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset model renderers
05:27:50 game info [12:27:50] [Server thread/INFO]: Saving and pausing game...
05:27:50 game info [12:27:50] [Server thread/INFO]: Saving chunks for level 'creativequark'/overworld
05:27:50 game info [12:27:50] [Server thread/INFO]: Saving chunks for level 'creativequark'/the_nether
05:27:50 game info [12:27:50] [Server thread/INFO]: Saving chunks for level 'creativequark'/the_end
05:27:50 game info [12:27:50] [Server thread/INFO]: Saving chunks for level 'creativequark'/Spectre
05:27:51 game info [12:27:51] [Server thread/INFO]: Stopping server
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving players
05:27:51 game info [12:27:51] [Server thread/INFO]: ClosedSequence lost connection: Disconnected
05:27:51 game info [12:27:51] [Server thread/INFO]: ClosedSequence left the game
05:27:51 game info [12:27:51] [Server thread/INFO]: Stopping singleplayer server as player logged out
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving worlds
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving chunks for level 'creativequark'/overworld
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving chunks for level 'creativequark'/the_nether
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving chunks for level 'creativequark'/the_end
05:27:51 game info [12:27:51] [Server thread/INFO]: Saving chunks for level 'creativequark'/Spectre
05:27:51 game info [12:27:51] [Server thread/INFO] [FML]: Unloading dimension 0
05:27:51 game info [12:27:51] [Server thread/INFO] [FML]: Unloading dimension -1
05:27:51 game info [12:27:51] [Server thread/INFO] [FML]: Unloading dimension 1
05:27:51 game info [12:27:51] [Server thread/INFO] [FML]: Unloading dimension -343800852
05:27:54 game info [12:27:54] [Server thread/INFO] [FML]: Applying holder lookups
05:27:54 game info [12:27:54] [Server thread/INFO] [FML]: Holder lookups applied
05:28:08 game info [12:28:08] [main/INFO]: Realms library version == 1.10.17
05:28:08 game info [12:28:08] [MCO Compatability Checker #1/INFO]: Realms is not available for this user
05:28:11 game info [12:28:11] [main/INFO]: Stopping!
05:28:11 game info [12:28:11] [main/INFO]: SoundSystem shutting down...
05:28:11 game info [12:28:11] [main/WARN]: Author: Paul Lamb, www.paulscode.com
Hiya!
I love to use shaders, and have used them since I first learned about them, but just recently have I had issues with them. One of the most frustrating issues is that when I'm in any world with any shader pack, most of the sky renders bright white. I've tried loads of things: Getting a new shader pack, updating Optifine, updating drivers, even changing the amount of RAM allocated to the game. None of these fix the issue. I've attached some screenshots taken in a void world to better illustrate the issue.
Here's system specs:
Windows 10 Pro 64-bit
8gb RAM
Nvidia GT 730, my framerate usually caps at 60fps, though I've had far greater frames per second.
Java 8 Update 121 64-bit
And don't forget the game log:
Put your spoiler here.
Let me know if you've been having the same issue or know a fix!
So I've done some testing and I've discovered it only happens in Optifine without Forge and any mods installed.
For the sake of science here's the modded game log:
Hopefully this helps.
Wow it sucks that you didn't get a reply. Now I have a solution!
I had the exact same issue. But you must turn on custom sky.
There you go
Kingdomall, YouTuber, Writer, Artist, Gamer, Friendly Stranger