I've been using Sildur's Shaders for a while, and just recently I've been having an issue that is super annoying: Every single entity (including tile entities) is solid black. You can still see the shape, but absolutely no texture. In the screenshots, I am using 3 mods: Quark, Blur, and CustomBackgrounds. I can tell you it's not because of the mods. This happens in every version that I play in with shaders. The weirdest thing is, it only started happening a few weeks ago.
System Specs:
Windows 10 Pro 64-bit
8gb RAM
Nvidia GT 730, my framerate usually caps at 60fps, though I've had far greater frames per second.
Java 8 Update 121 64-bit
The first two screenshots are normal lighting, the second two are with Sildur's Shaders.
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux2 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux3 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux4 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_terrain
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_water
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_block
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_armor_glint
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_weather
09:02:08 shadersmod.common.SMCLog main info [Shaders] Shadow map resolution: 2048
09:02:08 shadersmod.common.SMCLog main info [Shaders] Shadow map distance: 90.0
09:02:08 shadersmod.common.SMCLog main info [Shaders] shadowHardwareFiltering0
09:02:08 shadersmod.common.SMCLog main info [Shaders] Sun path rotation: -40.0f
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite
09:02:08 shadersmod.common.SMCLog main info [Shaders] gaux1 mipmap enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Noise texture enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Noise texture resolution: 512
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite1
09:02:08 shadersmod.common.SMCLog main info [Shaders] composite mipmap enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite2
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite3
09:02:09 shadersmod.common.SMCLog main info [Shaders] Program loaded: final
09:02:09 shadersmod.common.SMCLog main info [Shaders] Program loaded: shadow
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedColorBuffers: 8
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedDepthBuffers: 2
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedShadowColorBuffers: 1
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedShadowDepthBuffers: 2
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedColorAttachs: 8
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedDrawBuffers: 3
09:02:09 shadersmod.common.SMCLog main info [Shaders] Framebuffer created.
09:02:09 shadersmod.common.SMCLog main info [Shaders] Shadow framebuffer created.
09:02:09 shadersmod.common.SMCLog main info [Shaders] Reset world renderers
09:02:09 shadersmod.common.SMCLog main info [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.163 High.zip
09:02:09 Config main info [OptiFine] [Shaders] Worlds: -1, 1
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in gbuffers_water.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in gbuffers_block.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in shadow.vsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in world-1/gbuffers_block.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_block.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in world-1/shadow.vsh: 0.80
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: Nether_Fog, key: screen.FOG_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: nFogDensity, key: screen.FOG_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: <EMPTY>, key: screen.SKY_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: Godrays_Quality, key: screen.SKY_SCREEN
09:02:09 shadersmod.common.SMCLog main info [Shaders] Uninit
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_basic
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_textured
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_skybasic
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_skytextured
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux2 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux3 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux4 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gcolor format: RGBA8
09:02:10 shadersmod.common.SMCLog main info [Shaders] gdepth format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gnormal format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux1 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux2 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux3 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux4 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_terrain
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_water
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_block
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_armor_glint
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_weather
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow map resolution: 2048
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow map distance: 90.0
09:02:10 shadersmod.common.SMCLog main info [Shaders] shadowHardwareFiltering0
09:02:10 shadersmod.common.SMCLog main info [Shaders] Sun path rotation: -40.0f
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux1 mipmap enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Noise texture enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Noise texture resolution: 512
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite1
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite mipmap enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite2
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite3
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: final
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: shadow
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedColorBuffers: 8
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedDepthBuffers: 2
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedShadowColorBuffers: 1
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedShadowDepthBuffers: 2
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedColorAttachs: 8
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedDrawBuffers: 3
09:02:10 shadersmod.common.SMCLog main info [Shaders] Framebuffer created.
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow framebuffer created.
09:02:10 shadersmod.common.SMCLog main info [Shaders] Reset world renderers
09:02:11 shadersmod.common.SMCLog main info [Shaders] Reset model renderers
09:02:11 shadersmod.common.SMCLog main info [Shaders] Save ShadersMod configuration.
09:02:15 j main info Loaded 239 advancements
I also forgot to mention I'm using Sildur's Shaders v1.163 High.
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux2 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux3 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] gaux4 format: R11F_G11F_B10F
09:02:07 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_terrain
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_water
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_block
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_armor_glint
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_weather
09:02:08 shadersmod.common.SMCLog main info [Shaders] Shadow map resolution: 2048
09:02:08 shadersmod.common.SMCLog main info [Shaders] Shadow map distance: 90.0
09:02:08 shadersmod.common.SMCLog main info [Shaders] shadowHardwareFiltering0
09:02:08 shadersmod.common.SMCLog main info [Shaders] Sun path rotation: -40.0f
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite
09:02:08 shadersmod.common.SMCLog main info [Shaders] gaux1 mipmap enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Noise texture enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Noise texture resolution: 512
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite1
09:02:08 shadersmod.common.SMCLog main info [Shaders] composite mipmap enabled
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite2
09:02:08 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite3
09:02:09 shadersmod.common.SMCLog main info [Shaders] Program loaded: final
09:02:09 shadersmod.common.SMCLog main info [Shaders] Program loaded: shadow
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedColorBuffers: 8
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedDepthBuffers: 2
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedShadowColorBuffers: 1
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedShadowDepthBuffers: 2
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedColorAttachs: 8
09:02:09 shadersmod.common.SMCLog main info [Shaders] usedDrawBuffers: 3
09:02:09 shadersmod.common.SMCLog main info [Shaders] Framebuffer created.
09:02:09 shadersmod.common.SMCLog main info [Shaders] Shadow framebuffer created.
09:02:09 shadersmod.common.SMCLog main info [Shaders] Reset world renderers
09:02:09 shadersmod.common.SMCLog main info [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.163 High.zip
09:02:09 Config main info [OptiFine] [Shaders] Worlds: -1, 1
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in gbuffers_water.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in gbuffers_block.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in shadow.vsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in world-1/gbuffers_block.fsh: 0.80
09:02:09 Config main warn [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
09:02:09 Config main warn [OptiFine] - in gbuffers_textured.fsh, gbuffers_water.fsh, gbuffers_block.fsh, composite.fsh, shadow.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_water.fsh, world-1/gbuffers_block.fsh: 0.8
09:02:09 Config main warn [OptiFine] - in world-1/shadow.vsh: 0.80
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: Nether_Fog, key: screen.FOG_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: nFogDensity, key: screen.FOG_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: <EMPTY>, key: screen.SKY_SCREEN
09:02:09 Config main warn [OptiFine] [Shaders] Invalid option: Godrays_Quality, key: screen.SKY_SCREEN
09:02:09 shadersmod.common.SMCLog main info [Shaders] Uninit
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_basic
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_textured
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_skybasic
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_skytextured
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux2 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux3 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux4 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gcolor format: RGBA8
09:02:10 shadersmod.common.SMCLog main info [Shaders] gdepth format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gnormal format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux1 format: RGBA16
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux2 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux3 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux4 format: R11F_G11F_B10F
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_terrain
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_water
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_block
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_armor_glint
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: gbuffers_weather
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow map resolution: 2048
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow map distance: 90.0
09:02:10 shadersmod.common.SMCLog main info [Shaders] shadowHardwareFiltering0
09:02:10 shadersmod.common.SMCLog main info [Shaders] Sun path rotation: -40.0f
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite
09:02:10 shadersmod.common.SMCLog main info [Shaders] gaux1 mipmap enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Noise texture enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Noise texture resolution: 512
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite1
09:02:10 shadersmod.common.SMCLog main info [Shaders] composite mipmap enabled
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite2
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: composite3
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: final
09:02:10 shadersmod.common.SMCLog main info [Shaders] Program loaded: shadow
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedColorBuffers: 8
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedDepthBuffers: 2
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedShadowColorBuffers: 1
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedShadowDepthBuffers: 2
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedColorAttachs: 8
09:02:10 shadersmod.common.SMCLog main info [Shaders] usedDrawBuffers: 3
09:02:10 shadersmod.common.SMCLog main info [Shaders] Framebuffer created.
09:02:10 shadersmod.common.SMCLog main info [Shaders] Shadow framebuffer created.
09:02:10 shadersmod.common.SMCLog main info [Shaders] Reset world renderers
09:02:11 shadersmod.common.SMCLog main info [Shaders] Reset model renderers
09:02:11 shadersmod.common.SMCLog main info [Shaders] Save ShadersMod configuration.
09:02:15 j main info Loaded 239 advancements
I also forgot to mention I'm using Sildur's Shaders v1.163 High.
It is sildur's shaders that is causing the error. Try a different version.
Rollback Post to RevisionRollBack
Minecraft mod developer. I will always answer pm's.
Hi there,
I've been using Sildur's Shaders for a while, and just recently I've been having an issue that is super annoying: Every single entity (including tile entities) is solid black. You can still see the shape, but absolutely no texture. In the screenshots, I am using 3 mods: Quark, Blur, and CustomBackgrounds. I can tell you it's not because of the mods. This happens in every version that I play in with shaders. The weirdest thing is, it only started happening a few weeks ago.
System Specs:
Windows 10 Pro 64-bit
8gb RAM
Nvidia GT 730, my framerate usually caps at 60fps, though I've had far greater frames per second.
Java 8 Update 121 64-bit
The first two screenshots are normal lighting, the second two are with Sildur's Shaders.
Thanks!
- ClosedSequence
Can you post the game log?
Minecraft mod developer. I will always answer pm's.
Sure!
I also forgot to mention I'm using Sildur's Shaders v1.163 High.
Bump
It is sildur's shaders that is causing the error. Try a different version.
Minecraft mod developer. I will always answer pm's.