The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2015
Posts:
63
Member Details
Minecraft 1.10.2
Forge 12.18.3.2297
Hey, guys. I've got a mod pack I'm working on that's rogue / dnd based and I've got an alpha server up. Trying to tweak it and get it streamlined before taking it live, because I've got nothing but time. Got a bit of a problem on the server though.
Lycanites mobs and Grimoire of Gaia are tuned EXACTLY where I want them. But mobs from the vanilla game are out of control.
Animals, zombies and skellys are spawning in at rates so ludicrous that the server starts time travelling.
I use forge, and this is the problem. Bukkit and Spigot have clearly defined spawn parameters for vanilla critters, but forge has nothing like that built in.
Any help would be super.
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Minecraft 1.10.2
Forge 12.18.3.2297
Hey, guys. I've got a mod pack I'm working on that's rogue / dnd based and I've got an alpha server up. Trying to tweak it and get it streamlined before taking it live, because I've got nothing but time. Got a bit of a problem on the server though.
Lycanites mobs and Grimoire of Gaia are tuned EXACTLY where I want them. But mobs from the vanilla game are out of control.
Animals, zombies and skellys are spawning in at rates so ludicrous that the server starts time travelling.
I use forge, and this is the problem. Bukkit and Spigot have clearly defined spawn parameters for vanilla critters, but forge has nothing like that built in.
Any help would be super.