Ok, So when I'm loading Minecraft and it's on the Mojang screen it crashes then says:
the game crashed whilst initializing game the game crashed whilst initializing game error: byx: unable to fit: minecraft:blocks/lava flow - size: 32x32 - maybe try a lower resolution resource pack?
So I deleted my resource packs, Updated my graphic drivers and re installed it but it didn't work.
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Who set us up the TNT?
Time: 6/3/17 4:59 PMDescription: Initializing game
byx: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack? at byw.c(SourceFile:58) at byy.b(SourceFile:137) at byy.a(SourceFile:76) at cbk.n(SourceFile:761) at cbk.a(SourceFile:188) at cbl.a(SourceFile:23) at cae.a(SourceFile:100) at bes.an(SourceFile:519) at bes.a(SourceFile:383) at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at byw.c(SourceFile:58) at byy.b(SourceFile:137) at byy.a(SourceFile:76) at cbk.n(SourceFile:761) at cbk.a(SourceFile:188) at cbl.a(SourceFile:23) at cae.a(SourceFile:100) at bes.an(SourceFile:519)
-- Initialization --Details:Stacktrace: at bes.a(SourceFile:383) at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --Details: Minecraft Version: 1.11.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 82205336 bytes (78 MB) / 193585152 bytes (184 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.11.2 LWJGL: 2.9.4 OpenGL: AMD Radeon HD 8330 GL version 4.5.13474 Compatibility Profile Context 22.19.162.4, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x AMD A4-5000 APU with Radeon(TM) HD Graphics
Ok, So when I'm loading Minecraft and it's on the Mojang screen it crashes then says:
the game crashed whilst initializing game the game crashed whilst initializing game error: byx: unable to fit: minecraft:blocks/lava flow - size: 32x32 - maybe try a lower resolution resource pack?
So I deleted my resource packs, Updated my graphic drivers and re installed it but it didn't work.
How do you fix this?
Here is the crash report of this:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Who set us up the TNT?
Time: 6/3/17 4:59 PMDescription: Initializing game
byx: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack? at byw.c(SourceFile:58) at byy.b(SourceFile:137) at byy.a(SourceFile:76) at cbk.n(SourceFile:761) at cbk.a(SourceFile:188) at cbl.a(SourceFile:23) at cae.a(SourceFile:100) at bes.an(SourceFile:519) at bes.a(SourceFile:383) at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at byw.c(SourceFile:58) at byy.b(SourceFile:137) at byy.a(SourceFile:76) at cbk.n(SourceFile:761) at cbk.a(SourceFile:188) at cbl.a(SourceFile:23) at cae.a(SourceFile:100) at bes.an(SourceFile:519)
-- Initialization --Details:Stacktrace: at bes.a(SourceFile:383) at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --Details: Minecraft Version: 1.11.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 82205336 bytes (78 MB) / 193585152 bytes (184 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.11.2 LWJGL: 2.9.4 OpenGL: AMD Radeon HD 8330 GL version 4.5.13474 Compatibility Profile Context 22.19.162.4, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x AMD A4-5000 APU with Radeon(TM) HD Graphics
Nvm issue is fixed, For people that get this error go to the java website and download the newest version