I'm working on a custom modpack and have run into the fact that every tile entity generated by the world eventually starts giving off the "ticking" error. I enabled the forge option to remove them but figured that was a temp fix as it can happen to important blocks eventually.
But now the problem is as the game is running and the world generation if one errors the game goes to less that one tps.( it takes 10 - 15 seconds to open chat).
I've been reading the log and deleting the blocks as I'm trying to test world gen, but I don't understand tile entity ticking very well.
I have a Paste from the log but not a crash, because of the forge config. I can get one if needed.
I'm working on a custom modpack and have run into the fact that every tile entity generated by the world eventually starts giving off the "ticking" error. I enabled the forge option to remove them but figured that was a temp fix as it can happen to important blocks eventually.
But now the problem is as the game is running and the world generation if one errors the game goes to less that one tps.( it takes 10 - 15 seconds to open chat).
I've been reading the log and deleting the blocks as I'm trying to test world gen, but I don't understand tile entity ticking very well.
I have a Paste from the log but not a crash, because of the forge config. I can get one if needed.
crash report