The game crashed whilst unexpected error
Error: java.lang.RuntimeException: No OpenGL context found in the current thread.
Using Windows 10 btw (and yes, I do have the Windows 10 Edition as well installed as the regular PC client).
Specs:
CPU: AMD Ryzen 7 1700 at 3.0GHz
GPU: MSI Gaming X Radeon RX 480 4GB
RAM: 16GB
OS: Windows 10 Home 64-bit
Game text output:
13:25:42
launcher
Preparing to launch minecraft client for 1.11.2
13:25:43
launcher
Checking installations.
13:25:43
launcher
Minecraft client 1.11.2 is ready to start.
13:25:43
launcher
Starting!
13:25:43
launcher
Using default game log configuration client-1.7.xml (outputs XML)
13:25:43
bes
Setting user: GoldMan27
13:25:45
beu
Skipping bad option: lastServer:
13:25:45
bes
LWJGL Version: 2.9.4
13:25:45
cae
Reloading ResourceManager: Default
13:25:46
ccq
Starting up SoundSystem...
13:25:46
ccq
Initializing LWJGL OpenAL
13:25:46
ccq
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
13:25:46
ccq
OpenAL initialized.
13:25:46
ccq
Sound engine started
13:25:49
byy
Created: 1024x512 textures-atlas
13:25:50
bes
Couldn't toggle fullscreen
org.lwjgl.LWJGLException: Failed to set display mode (-2).
at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:358)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.setDisplayModeAndFullscreenInternal(Display.java:507)
at org.lwjgl.opengl.Display.setFullscreen(Display.java:475)
at bes.r(SourceFile:1518)
at bes.an(SourceFile:561)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
13:25:50
bqm
Failed to load shader: minecraft:shaders/post/entity_outline.json
ku: Invalid shaders/post/entity_outline.json targets[0]: No OpenGL context found in the current thread.
at ku.a(SourceFile:47)
at byh.a(SourceFile:75)
at byh.<init>(SourceFile:56)
at bqm.b(SourceFile:246)
at bes.an(SourceFile:570)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1157)
at cdb.g(SourceFile:640)
at bqr.b(SourceFile:98)
at bqr.a(SourceFile:56)
at bqr.<init>(SourceFile:42)
at byh.a(SourceFile:254)
at byh.a(SourceFile:109)
at byh.a(SourceFile:73)
... 5 more
The game crashed whilst unexpected error
Error: java.lang.RuntimeException: No OpenGL context found in the current thread.
Using Windows 10 btw (and yes, I do have the Windows 10 Edition as well installed as the regular PC client).
Specs:
CPU: AMD Ryzen 7 1700 at 3.0GHz
GPU: MSI Gaming X Radeon RX 480 4GB
RAM: 16GB
OS: Windows 10 Home 64-bit
Game text output:
13:25:42
launcher
Preparing to launch minecraft client for 1.11.2
13:25:43
launcher
Checking installations.
13:25:43
launcher
Minecraft client 1.11.2 is ready to start.
13:25:43
launcher
Starting!
13:25:43
launcher
Using default game log configuration client-1.7.xml (outputs XML)
13:25:43
bes
Setting user: GoldMan27
13:25:45
beu
Skipping bad option: lastServer:
13:25:45
bes
LWJGL Version: 2.9.4
13:25:45
cae
Reloading ResourceManager: Default
13:25:46
ccq
Starting up SoundSystem...
13:25:46
ccq
Initializing LWJGL OpenAL
13:25:46
ccq
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
13:25:46
ccq
OpenAL initialized.
13:25:46
ccq
Sound engine started
13:25:49
byy
Created: 1024x512 textures-atlas
13:25:50
bes
Couldn't toggle fullscreen
org.lwjgl.LWJGLException: Failed to set display mode (-2).
at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:358)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.setDisplayModeAndFullscreenInternal(Display.java:507)
at org.lwjgl.opengl.Display.setFullscreen(Display.java:475)
at bes.r(SourceFile:1518)
at bes.an(SourceFile:561)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
13:25:50
bqm
Failed to load shader: minecraft:shaders/post/entity_outline.json
ku: Invalid shaders/post/entity_outline.json targets[0]: No OpenGL context found in the current thread.
at ku.a(SourceFile:47)
at byh.a(SourceFile:75)
at byh.<init>(SourceFile:56)
at bqm.b(SourceFile:246)
at bes.an(SourceFile:570)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1157)
at cdb.g(SourceFile:640)
at bqr.b(SourceFile:98)
at bqr.a(SourceFile:56)
at bqr.<init>(SourceFile:42)
at byh.a(SourceFile:254)
at byh.a(SourceFile:109)
at byh.a(SourceFile:73)
... 5 more
DxDiag:
http://paste.ubuntu.com/24549994/
Java:
Version 8 Update 131 (build 1.8.0_131-b11)
Download and install https://support.amd.com/en-us/download/desktop?os=Windows 10 - 64
Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod
How to get a dxdiag
If I helped you, dont forget to click the thanks arrow!
I downloaded the Minimal Setup and then ended up downloading ReLive anyway. Same issue.
USe the custom installation and dont install ReLive
Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod
How to get a dxdiag
If I helped you, dont forget to click the thanks arrow!