Hi guys, I'm here to talk about an issue I'm currently experiencing when I installed Sildur's Shaders mod on Minecraft 1.7.10. The problem here is that after I selected Sildur's shaders using Optifine, it rendered greenish and bluish tints along the environment instead of rendering sunlights, volumetric
lightings, shadows, etc.
The greenish tint are on the blocks, while the bluish tints are with the mobs. I don't know why this happened, and I don't know how to fix this either. I don't think that it has a conflict with other mods too, because optifine is the only mod I have regarding graphics modification in minecraft. I don't think it has something to do with my graphics card either, because I downloaded the Lite version of Sildur's Shaders which is recommended for weak systems like mine.
I followed the instructions on how to install the shaders properly, and I've reinstalled and redownloaded this dozens of times but I still experience the same problem. I need help if any of you knows how to fix this, please. If you want to know my specs in case you want to figure out if the mod has some issues or isn't compatible with the specs, here they are:
Windows 10 Pro 64-bit
Processor: Intel Celeron B820 Dual Core 1.7Ghz
Graphics: Intel HD Graphics Mobile 1076 MB Memory
Memory: 4 GB
HDD: 500 GB
I also have a screenshot of the issue:
ATTACHMENTS
2017-05-06_13.21.40
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Hi guys, I'm here to talk about an issue I'm currently experiencing when I installed Sildur's Shaders mod on Minecraft 1.7.10. The problem here is that after I selected Sildur's shaders using Optifine, it rendered greenish and bluish tints along the environment instead of rendering sunlights, volumetric
lightings, shadows, etc.