Hello! I am having a bit of issues with Decocraft. I have that installed and Optifine. The issue is that Deocraft seems to crash my minecraft. But when it does work, for some reason the items appear invisible. I installed Optifine to see if that would solve the issue, but it has not. Is anyone having the same issue or have a solution? If you need my crash reports, I will put them down in the comments. I have checked my minecraft, both decocraft, optifine, and minecraft are at 1.11.2 and I have allocated 4 rams to minecraft.
Hello! I am having a bit of issues with Decocraft. I have that installed and Optifine. The issue is that Deocraft seems to crash my minecraft. But when it does work, for some reason the items appear invisible. I installed Optifine to see if that would solve the issue, but it has not. Is anyone having the same issue or have a solution? If you need my crash reports, I will put them down in the comments. I have checked my minecraft, both decocraft, optifine, and minecraft are at 1.11.2 and I have allocated 4 rams to minecraft.
When installing OptiFine together with other mods always[/b] make sure to install OptiFine last[/b]. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.
If you need ModLoader:[/b] Install OptiFine AFTER ModLoader.
If you need Forge:[/b] Install OptiFine AFTER Forge.
MCPatcher is NOT needed[/b] for HD textures, HD fonts and BetterGrass, they are included in OptiFine.[/b] Install OptiFine without[/b] MCPatcher's HD features for best performance[/b].[/b]
If you need DynamicLights (ModLoader edition):[/b] Install OptiFine AFTER DynamicLights.
I have done what you said, and there is still issues. Here is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 4/23/17 1:46 PM
Description: FML has discovered extracted jar files in the mods directory.
This breaks mod loading functionality completely.
Remove the directories and replace with the jar files originally provided.
java.lang.RuntimeException: Extracted mod jars found, loading will NOT continue
at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:307)
at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:255)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:102)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:79)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:41)
at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:138)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 66861400 bytes (63 MB) / 96468992 bytes (92 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
I have done what you said, and there is still issues. Here is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 4/23/17 1:46 PM
Description: FML has discovered extracted jar files in the mods directory.
This breaks mod loading functionality completely.
Remove the directories and replace with the jar files originally provided.
Thank you so much for your help! I was getting fustrated when no one had the awnsers. If anyone else needs help, I will most likely link them this. Thank you again!
Hello! I am having a bit of issues with Decocraft. I have that installed and Optifine. The issue is that Deocraft seems to crash my minecraft. But when it does work, for some reason the items appear invisible. I installed Optifine to see if that would solve the issue, but it has not. Is anyone having the same issue or have a solution? If you need my crash reports, I will put them down in the comments. I have checked my minecraft, both decocraft, optifine, and minecraft are at 1.11.2 and I have allocated 4 rams to minecraft.
When installing OptiFine together with other mods always[/b] make sure to install OptiFine last[/b]. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.
If you need ModLoader:[/b] Install OptiFine AFTER ModLoader.
If you need Forge:[/b] Install OptiFine AFTER Forge.
MCPatcher is NOT needed[/b] for HD textures, HD fonts and BetterGrass, they are included in OptiFine.[/b] Install OptiFine without[/b] MCPatcher's HD features for best performance[/b].[/b]
If you need DynamicLights (ModLoader edition):[/b] Install OptiFine AFTER DynamicLights.
Compatible with:[/b] ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with:[/b] CCTV, The Aether.
And always provide crash reports.
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I have done what you said, and there is still issues. Here is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 4/23/17 1:46 PM
Description: FML has discovered extracted jar files in the mods directory.
This breaks mod loading functionality completely.
Remove the directories and replace with the jar files originally provided.
java.lang.RuntimeException: Extracted mod jars found, loading will NOT continue
at net.minecraftforge.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:307)
at net.minecraftforge.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:255)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:102)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:79)
at net.minecraftforge.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:41)
at net.minecraftforge.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:138)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 66861400 bytes (63 MB) / 96468992 bytes (92 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Did you install the mods properly?
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Yes I did. Didn't do anything to the files, just moved them to the mods folder and started up minecraft.
I actually will just delete the minecraft folder, and restart as a fresh new minecraft and then download. Give you an update soon!
For forge do I do the installer, or the installer-win?
I didn't have a mods folder, so I put one in is that alright?
I redownloaded forge and the folder just now came up. The mod works wonderfully now. However, I do have a few questions.
1.Does this mod also work with the NPC mod?
2.If it shuts down when I open my google chrome, should I add more RAM?
3.Should I no longer use optifine?
Thank you so much for your help! I was getting fustrated when no one had the awnsers. If anyone else needs help, I will most likely link them this. Thank you again!
I just ran into the issue once again. Put RAM to 1 and 2, same issue. This time it did NOT give me a crash report.
not even with https://imgur.com/a/N7sQD ?
Op in #minecrafthelp, JIRA Helper in bugs.mojang.com, Chat moderator in Minecraft Forums, Twitch/Mixer mod
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The issue is Decocraft. I just tested with two mods and joined singleplayer, no crashes and everything spawned correctly.