Hi, so I recently bought a new pc and I decided to test it with everything on ultra, I get 70 fps on shadows of mordor and crysis 2 but when I play minecraft my framerate is extremely slow, on vanilla I get +100 fps which is nice, but with shaders I get between 60 - 50 fps, and 40 - 30 fps on high demanding places (lots of mobs, structures, etc). So I fired up gpu-z and task manager and I noticed that my gpu load is at 40% max and 30% average. I also checked task manager to see if there is a bottleneck but java use only 64% of cpu so I'm not sure.
My specs are quite good so minecraft should run well even if it's not well optimized.
i5 6600k - not overclocked
Gtx 1070
8 gb of ddr4 ram
2 tb hdd
500w 80 plus gold PSU
I'm running optifine version of 1.11.2 with kuda shaders at 10 chunks of render distance on windows 10, 3gb of dedicated ram for minecraft but still I can't reach those 60 fps.
I also went to 3d settings on nvidia control panel to get max performance on java, but nothing changed.
Not having 100% CPU usage doesn't mean the CPU isn't a bottleneck. Multi-threading era makes that hard to guesstimate, but with a four core/thread CPU like yours, 64% from Minecraft would put my guess on the CPU as being used fully.
That being said, the rule of thumb of is, the graphics card will usually be the limiting factor when using shaders with Minecraft. If you're getting much higher frame rates without shaders then it's pretty tell tale that this is the case because shaders add to the GPU demand a lot but as far as I know, none (or lightly) on the CPU. With that CPU, no way it can't maintain well over 60 FPS at a measly render distance of 10, so no way it's the CPU.
What does that "PerfCap Reason" part of the GPU graph mean? Is it limiting your GPU use for some reason? Try going into your nVidia graphics driver settings and looking for something like "Power Management Mode" and try setting it to "Prefer maximum Performance". I'm not sure if this will change that but it sounds like the driver is capping performance because it thinks the GPU demands are low.
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Hi, so I recently bought a new pc and I decided to test it with everything on ultra, I get 70 fps on shadows of mordor and crysis 2 but when I play minecraft my framerate is extremely slow, on vanilla I get +100 fps which is nice, but with shaders I get between 60 - 50 fps, and 40 - 30 fps on high demanding places (lots of mobs, structures, etc). So I fired up gpu-z and task manager and I noticed that my gpu load is at 40% max and 30% average. I also checked task manager to see if there is a bottleneck but java use only 64% of cpu so I'm not sure.
My specs are quite good so minecraft should run well even if it's not well optimized.
i5 6600k - not overclocked
Gtx 1070
8 gb of ddr4 ram
2 tb hdd
500w 80 plus gold PSU
I'm running optifine version of 1.11.2 with kuda shaders at 10 chunks of render distance on windows 10, 3gb of dedicated ram for minecraft but still I can't reach those 60 fps.
I also went to 3d settings on nvidia control panel to get max performance on java, but nothing changed.
Please help and sorry for bad english
If your GPU has low usage, something else is bottlenecking it
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Not having 100% CPU usage doesn't mean the CPU isn't a bottleneck. Multi-threading era makes that hard to guesstimate, but with a four core/thread CPU like yours, 64% from Minecraft would put my guess on the CPU as being used fully.
That being said, the rule of thumb of is, the graphics card will usually be the limiting factor when using shaders with Minecraft. If you're getting much higher frame rates without shaders then it's pretty tell tale that this is the case because shaders add to the GPU demand a lot but as far as I know, none (or lightly) on the CPU. With that CPU, no way it can't maintain well over 60 FPS at a measly render distance of 10, so no way it's the CPU.
What does that "PerfCap Reason" part of the GPU graph mean? Is it limiting your GPU use for some reason? Try going into your nVidia graphics driver settings and looking for something like "Power Management Mode" and try setting it to "Prefer maximum Performance". I'm not sure if this will change that but it sounds like the driver is capping performance because it thinks the GPU demands are low.