I've been attempting to create a new modded build for myself and been testing it every time I add a new mod to see whether everything is still compatible with each other. All the mods seemed to work together seamlessly until I began flying around; creating chunk updates and world updates I assume. I was getting spikes varying up to 7 seconds long and it became a huge nuisance very soon. Here is my latest log to see if it can be of any help.
A List of all of my mods and their versions are included in the attachments as images.
*the second image shows the contents of '1.7.10'.*
4Gb's are allocated towards my game.
Java 8 Update 121 x64
Windows 10 Education x64
AMD Radeon R9 390x OC 8GB 364bit
Intel 7700k 4.2Ghz
16GB 3200Mhz RAM
Any help or tips would be much appreciated! Thanks.
EDIT: I used Optifine's Lagometer to find out any more info and discovered that World Updates seem to be the cause of it. Any methods on how to suppress this?
I've been attempting to create a new modded build for myself and been testing it every time I add a new mod to see whether everything is still compatible with each other. All the mods seemed to work together seamlessly until I began flying around; creating chunk updates and world updates I assume. I was getting spikes varying up to 7 seconds long and it became a huge nuisance very soon. Here is my latest log to see if it can be of any help.
https://pastebin.com/i721iDZJ
A List of all of my mods and their versions are included in the attachments as images.
*the second image shows the contents of '1.7.10'.*
4Gb's are allocated towards my game.
Java 8 Update 121 x64
Windows 10 Education x64
AMD Radeon R9 390x OC 8GB 364bit
Intel 7700k 4.2Ghz
16GB 3200Mhz RAM
Any help or tips would be much appreciated! Thanks.
EDIT: I used Optifine's Lagometer to find out any more info and discovered that World Updates seem to be the cause of it. Any methods on how to suppress this?