I have a building on a world that I created along time ago and I just uploaded it and found it has lots of areas missing.
In MCEdit I have the whole building. So I was trying to copy it from world to another using the MCEdit Export. Unfortunately it keeps on crashing with this error:
Don't know if you already found a workaround. I had the same problem, and managed to solve it by increasing (in Options) the Block Buffer. The default is 256MB, and I've increased it to 1024. Also tried 4096, but then had all my computer's physical memory occupied, got a terrible mess.
Also - and possibly most important - I've sliced my export area in two exports. This way, it all worked as expected.
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Hi
I have a building on a world that I created along time ago and I just uploaded it and found it has lots of areas missing.
In MCEdit I have the whole building. So I was trying to copy it from world to another using the MCEdit Export. Unfortunately it keeps on crashing with this error:
Error during <function exportSelection at
0x0000000009B555f8>: AttributeError("ZipSchematic' object
has no attribute 'Blocks'",)
Its a rather large building that I am exporting which copies the file and tries to save it as a schematic. Thats where it crashes trying to save it.
Anyone familiar with the error.
Regards
Ian
Don't know if you already found a workaround. I had the same problem, and managed to solve it by increasing (in Options) the Block Buffer. The default is 256MB, and I've increased it to 1024. Also tried 4096, but then had all my computer's physical memory occupied, got a terrible mess.
Also - and possibly most important - I've sliced my export area in two exports. This way, it all worked as expected.