Tried, still the same result, that being getting stuck on the Mojang logo for a bit before crashing.
Also, for those wondering, it runs fine without Clonecraft (or at least gets to the title screen and let me hit the 'mods' button), but with Clonecraft, that's where the issue starts. It also let me hop into a singleplayer world when it was just clonecraft, so the mod itself shouldn't be the issue.
And since I could get the game to run in those circumstances, I don't think it's an issue with an incorrect executable from which the game launches (The path you can set via editting your profile).
It still says something about an 'out of memory error', but I'm pretty sure I followed the instructions of the forum post you provided a link to. I even tried omitting the removable argument after having it in didn't help.
Anyways, there's the newest crash report, again taken straight from the tab.
Where you trying to load several mods at once for the first time? Maybe try loading a single new mod at a time before adding several. The errored message after initialized means the initialized content had an error within it. Not a problem with loading the mod it's what was loaded... Maybe in the programming or a component in the mod... I'm not quite familiar with forge 1.7.10 as much as the newer ones but it seems like maybe the mod is not compatible...? You said it worked alone without the other mods so it's probably an error in the overall forge client that was created by that mod. The mods can't combine which makes me think that the mod wasn't programmed with the intent to mix them. It's beta so it could just be an error. As for my advice contact the mod author.
Everything was fine until I installed Clonecraft this time around.
Everything was fine even with Clonecraft when I had my previous computer, which is now dead.
Everything's ****ed now. Unless someone provides some sort of fix, I guess Clonecraft can't be used with other mods on Windows Trash-- I mean Windows 10.
Definitively, you will have to wait until FML and/or clonecraft to update.
Also, modders are bussy people, they are always having new ideas and sometimes they are overwhelmed by work/college (This applies for all artists)
Just be patient.
Also, reinstalling Java and updating all the drivers of your components will be a good idea, as well as having windows updated.
And a very important thing: While FML (Forge Mod Loader) has a MC version that it works. There are Various Forge's per minecraft versions and modders sometimes will code to a specific version or the new FML changed and the code won't work.
You will have to select 1.7.10 and click "show all downloads"
Use Ctrl+F and paste this: 10.13.2.1291 to find it more easily.
First. Try with only clonecraft, then place all the other mods in the folder.
If it opens with clonecraft: The FML version wasn't compatible.
If it doesn't: Maybe the mod needs to be fixed
If it doesn't after installing the rest of the mods: It conflicts with some mod, you will have to remove from the mods folder mods 1 by 1 until it works.
Rollback Post to RevisionRollBack
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
Definitively, you will have to wait until FML and/or clonecraft to update.
Also, modders are bussy people, they are always having new ideas and sometimes they are overwhelmed by work/college (This applies for all artists)
Just be patient.
Also, reinstalling Java and updating all the drivers of your components will be a good idea, as well as having windows updated.
And a very important thing: While FML (Forge Mod Loader) has a MC version that it works. There are Various Forge's per minecraft versions and modders sometimes will code to a specific version or the new FML changed and the code won't work.
You will have to select 1.7.10 and click "show all downloads"
Use Ctrl+F and paste this: 10.13.2.1291 to find it more easily.
First. Try with only clonecraft, then place all the other mods in the folder.
If it opens with clonecraft: The FML version wasn't compatible.
If it doesn't: Maybe the mod needs to be fixed
If it doesn't after installing the rest of the mods: It conflicts with some mod, you will have to remove from the mods folder mods 1 by 1 until it works.
Just wanted to correct your English, like you asked:
"Please, If i have grammar or spelling errors, correct me. You will help improving my english." It should say "Please, if I have grammar or spelling errors, correct me. You will help improve my English.".
Everything was fine until I installed Clonecraft this time around.
Everything was fine even with Clonecraft when I had my previous computer, which is now dead.
Everything's ****ed now. Unless someone provides some sort of fix, I guess Clonecraft can't be used with other mods on Windows Trash-- I mean Windows 10.
I would recommend installing 64-bit Java if you haven't already (looked like you did from the crash report, but I just wanted to make sure). Also, maybe adding the -Xms parameter to the JVM would help, but not entirely sure. Do other launchers work for you?
I tried with and without the -xms parameter. Neither worked.
Other launchers? The only launcher I've tested is the one that comes with Minecraft when you download and install it.
I'll try directly installing the 10.13.2.1291 version of Forge, even though I thought I had that version already, as well as installing mods one-by-one again, this time starting with Clonecraft. Let's see how this works.
First, I reinstalled Java, getting the latest version.
Second, I made sure I had the 10.13.2.1291 version of Forge.
Third, I installed Clonecraft and ran Minecraft to test compatibility, making sure to run the game with Forge 10.13.2.1291. So far so good.
Fourth, I repeated this process with all other mods, reverse-alphabetically (Z-A). As soon as I tried it with Rival Rebels, it said Clonecraft errored during the post-initialization stage. Hmm. Maybe it's trying to add in clone-related things for an invalid entity?
Whatever the case, I'll continue to test compatibility with other mods after this, without RR. I'll post replies with further details as they become important.
The mods must have conflicting id's or even mechanics.
It's very unlikely that both developers will change the code to be compatible with each other as the mods are not super well-known.
Your only option is to choose between one of those mods.
You can always ask the developers about making their mods compatible with each other's. But that might lead to more incompatibility and even errors, that's why they'd rather not.
The Meaning of Life, the Universe, and Everything.
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supermarioben2
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Try seeing if the mods are compatible on a newer or older forge mine craft version. Also, if you want Rival Rebels that bad (which I understand rival rebels is awesome with the nukes) there are alternatives, one is flans. While it doesn't have the nukes it does have TONS of guns, you can also download a bunch of addons. Link to that here: https://flansmod.com/ Also try installing a anti mod id crash mod thingy, I don't know any in particular but I do know that in season 2 of epic proportions popularmmos used one and it got it compatible for him. I don't know anything about clonecraft so I can't offer help there however D:
I have Flans mod already, and I'm not good with manually installing stuff, so addons won't be for me. The ones that came with the installer I used will do. As for the anti-crash thing, I'll take a look. Thanks.
The mods must have conflicting id's or even mechanics.
It's very unlikely that both developers will change the code to be compatible with each other as the mods are not super well-known.
Your only option is to choose between one of those mods.
You can always ask the developers about making their mods compatible with each other's. But that might lead to more incompatibility and even errors, that's why they'd rather not.
Minecraft mod ID handling was removed since 1.7.10, so I doubt that's the problem.
I have Flans mod already, and I'm not good with manually installing stuff, so addons won't be for me. The ones that came with the installer I used will do. As for the anti-crash thing, I'll take a look. Thanks.
Maybe Forge 1614 will work better, but if you're certain Clonecraft and Rival Rebels are the cause...
This is my first time ever asking on a forum site for help with modding, so bear with me if I screw up. I've gotten desperate.
Here's my latest crash report, taken from the tab that opens when the game crashes.
http://pastebin.com/Jwpi1Exn
If I need to provide anything else, I'll provide what I'm told to if possible.
Please help me.
Tried, still the same result, that being getting stuck on the Mojang logo for a bit before crashing.
Also, for those wondering, it runs fine without Clonecraft (or at least gets to the title screen and let me hit the 'mods' button), but with Clonecraft, that's where the issue starts. It also let me hop into a singleplayer world when it was just clonecraft, so the mod itself shouldn't be the issue.
And since I could get the game to run in those circumstances, I don't think it's an issue with an incorrect executable from which the game launches (The path you can set via editting your profile).
Any other ideas?
(no im not taking clonecraft out)
I the 77th line of report i found this:
clonecraft{B3.0.14} [CloneCraft] (CloneCraft-vB3.0.15.-.MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
I don't know what "errored" means but i don't think it's a good thing.
And indeed, it's clone craft.
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
http://pastebin.com/0EFiq51t
It still says something about an 'out of memory error', but I'm pretty sure I followed the instructions of the forum post you provided a link to. I even tried omitting the removable argument after having it in didn't help.
Anyways, there's the newest crash report, again taken straight from the tab.
Take a deeper look. In the meantime, I have a friend on Steam helping me as of the time of this reply being typed.
And the mod author of Clonecraft isn't likely to have time to help what with his occupancy being taken by university or something, last I heard. :s
Steam friend couldn't help, and this crash report came up when I tried to allocate 4 GB of RAM to Minecraft.
http://pastebin.com/3vXuYNiG
I'm starting to lose my patience. Again.
No clonecraft for me? Urgh.
Well, I messaged the author of that mod, hopefully his freetime will kick in soon so he can help me out.
I am using Windows 10, so maybe that's the cause of the problem? 'Cause, y'know, Win 10 = Win Trash according to many people.
Where you trying to load several mods at once for the first time? Maybe try loading a single new mod at a time before adding several. The errored message after initialized means the initialized content had an error within it. Not a problem with loading the mod it's what was loaded... Maybe in the programming or a component in the mod... I'm not quite familiar with forge 1.7.10 as much as the newer ones but it seems like maybe the mod is not compatible...? You said it worked alone without the other mods so it's probably an error in the overall forge client that was created by that mod. The mods can't combine which makes me think that the mod wasn't programmed with the intent to mix them. It's beta so it could just be an error. As for my advice contact the mod author.
The Blue Wizard
1. I tried contacting the mod author, no response yet.
2. Thanks, I'll try loading things one mod added at a time. Wish me luck!
Everything was fine until I installed Clonecraft this time around.
Everything was fine even with Clonecraft when I had my previous computer, which is now dead.
Everything's ****ed now. Unless someone provides some sort of fix, I guess Clonecraft can't be used with other mods on Windows Trash-- I mean Windows 10.
I don't think windows is the cause.
Definitively, you will have to wait until FML and/or clonecraft to update.
Also, modders are bussy people, they are always having new ideas and sometimes they are overwhelmed by work/college (This applies for all artists)
Just be patient.
Also, reinstalling Java and updating all the drivers of your components will be a good idea, as well as having windows updated.
And a very important thing: While FML (Forge Mod Loader) has a MC version that it works. There are Various Forge's per minecraft versions and modders sometimes will code to a specific version or the new FML changed and the code won't work.
Try installing the 10.13.2.1291 Version of FML.
http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html
You will have to select 1.7.10 and click "show all downloads"
Use Ctrl+F and paste this: 10.13.2.1291 to find it more easily.
First. Try with only clonecraft, then place all the other mods in the folder.
If it opens with clonecraft: The FML version wasn't compatible.
If it doesn't: Maybe the mod needs to be fixed
If it doesn't after installing the rest of the mods: It conflicts with some mod, you will have to remove from the mods folder mods 1 by 1 until it works.
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
Just wanted to correct your English, like you asked:
"Please, If i have grammar or spelling errors, correct me. You will help improving my english." It should say "Please, if I have grammar or spelling errors, correct me. You will help improve my English.".
I would recommend installing 64-bit Java if you haven't already (looked like you did from the crash report, but I just wanted to make sure). Also, maybe adding the -Xms parameter to the JVM would help, but not entirely sure. Do other launchers work for you?
I tried with and without the -xms parameter. Neither worked.
Other launchers? The only launcher I've tested is the one that comes with Minecraft when you download and install it.
I'll try directly installing the 10.13.2.1291 version of Forge, even though I thought I had that version already, as well as installing mods one-by-one again, this time starting with Clonecraft. Let's see how this works.
Oh, but first, I'll try reinstalling Java, too.
First, I reinstalled Java, getting the latest version.
Second, I made sure I had the 10.13.2.1291 version of Forge.
Third, I installed Clonecraft and ran Minecraft to test compatibility, making sure to run the game with Forge 10.13.2.1291. So far so good.
Fourth, I repeated this process with all other mods, reverse-alphabetically (Z-A). As soon as I tried it with Rival Rebels, it said Clonecraft errored during the post-initialization stage. Hmm. Maybe it's trying to add in clone-related things for an invalid entity?
Whatever the case, I'll continue to test compatibility with other mods after this, without RR. I'll post replies with further details as they become important.
Can confirm, Rival Rebels and Clonecraft are, as of now, incompatible.
I've chosen to, for now, omit Rival Rebels from my active mods list.
This is still an unresolved issue, seeing as I don't want to choose between the two, so if anyone has any suggestions, let me know.
The mods must have conflicting id's or even mechanics.
It's very unlikely that both developers will change the code to be compatible with each other as the mods are not super well-known.
Your only option is to choose between one of those mods.
You can always ask the developers about making their mods compatible with each other's. But that might lead to more incompatibility and even errors, that's why they'd rather not.
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
Odd, considering they worked fine together on my old computer.
Maybe an update to one or both made them incompatible?
In any case, this issue still remains unresolved in my book.
Try seeing if the mods are compatible on a newer or older forge mine craft version. Also, if you want Rival Rebels that bad (which I understand rival rebels is awesome with the nukes) there are alternatives, one is flans. While it doesn't have the nukes it does have TONS of guns, you can also download a bunch of addons. Link to that here: https://flansmod.com/ Also try installing a anti mod id crash mod thingy, I don't know any in particular but I do know that in season 2 of epic proportions popularmmos used one and it got it compatible for him. I don't know anything about clonecraft so I can't offer help there however D:
bruh
I have Flans mod already, and I'm not good with manually installing stuff, so addons won't be for me. The ones that came with the installer I used will do. As for the anti-crash thing, I'll take a look. Thanks.
Minecraft mod ID handling was removed since 1.7.10, so I doubt that's the problem.
Maybe Forge 1614 will work better, but if you're certain Clonecraft and Rival Rebels are the cause...