Hey guys I haven't been able to play minecraft for a while because I keep getting a crash report, ive uninstalled minecraft several times, deleted all of my mods and texture packs and I still get this crash report even when using a clean download of minecraft can someone help?
---- Minecraft Crash Report ----
// Why did you do that?
java.lang.OutOfMemoryError: Java heap space
at bzc.a(SourceFile:293)
at bzc.a(SourceFile:283)
at bzc.a(SourceFile:217)
at byv.a(SourceFile:46)
at bza.a(SourceFile:56)
at bza.a(SourceFile:38)
at bqm.<init>(SourceFile:203)
at bes.an(SourceFile:535)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at bzc.a(SourceFile:293)
at bzc.a(SourceFile:283)
at bzc.a(SourceFile:217)
at byv.a(SourceFile:46)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/misc/forcefield.png
Texture object class: byv
Stacktrace:
at bza.a(SourceFile:56)
at bza.a(SourceFile:38)
at bqm.<init>(SourceFile:203)
at bes.an(SourceFile:535)
-- Initialization --
Details:
Stacktrace:
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 10068496 bytes (9 MB) / 67960832 bytes (64 MB) up to 67960832 bytes (64 MB)
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx72M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11.2
LWJGL: 2.9.4
OpenGL: GeForce GT 230M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz
Then it might come from _JAVA_OPTIONS in your environment... there's also the possibility that it is being injected into the environment from some other application. We've seen that with Razer Synapse, but it is a different (slightly larger) memory setting. Any application that sets a max heap size for OTHER applications is a piece of crap that should be taken behind the barn and given a good kick.
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Hey guys I haven't been able to play minecraft for a while because I keep getting a crash report, ive uninstalled minecraft several times, deleted all of my mods and texture packs and I still get this crash report even when using a clean download of minecraft can someone help?
---- Minecraft Crash Report ----
// Why did you do that?
Time: 1/2/17 1:36 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at bzc.a(SourceFile:293)
at bzc.a(SourceFile:283)
at bzc.a(SourceFile:217)
at byv.a(SourceFile:46)
at bza.a(SourceFile:56)
at bza.a(SourceFile:38)
at bqm.<init>(SourceFile:203)
at bes.an(SourceFile:535)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at bzc.a(SourceFile:293)
at bzc.a(SourceFile:283)
at bzc.a(SourceFile:217)
at byv.a(SourceFile:46)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/misc/forcefield.png
Texture object class: byv
Stacktrace:
at bza.a(SourceFile:56)
at bza.a(SourceFile:38)
at bqm.<init>(SourceFile:203)
at bes.an(SourceFile:535)
-- Initialization --
Details:
Stacktrace:
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 10068496 bytes (9 MB) / 67960832 bytes (64 MB) up to 67960832 bytes (64 MB)
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx72M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11.2
LWJGL: 2.9.4
OpenGL: GeForce GT 230M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 2x Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz
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Curse Premiumjava.lang.OutOfMemoryError: Java heap space
Increase the amount of RAM for MC to use.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
You have shrunk your heap to a ridiculously small size, which causes your OOM problem.
Get rid of this parameter from your JVM Arguments in your launcher profile.
The -Xmx72M parameter doesnt show up in my JVM Arguments in my launcher profile
Then it might come from _JAVA_OPTIONS in your environment... there's also the possibility that it is being injected into the environment from some other application. We've seen that with Razer Synapse, but it is a different (slightly larger) memory setting. Any application that sets a max heap size for OTHER applications is a piece of crap that should be taken behind the barn and given a good kick.