hey im having a issue on my server (1.10.2), it is that i have a current world that was generated with amplified on and it was create on a vanilla minecraft launcher and now im using it for modded. i want the new terria that spawns to be biome of plenty terria but no of it is how can i fix it so that it is.
so to sum this up i create a amplified world and now i want to make the new terrain that spawns in the world to spawn in Biome of Plenty terrain but it is not working and i have tried going into the server properties and changed the thing to BIOMESOP and it still doesn't work, anyone have any idea on how to make the new terrain be BOP terrain on the current world.
i was considering to try to use mcedit, but I'm not sure on how to use mcedit and if i can as it is modded.
I am just speculating here, but my guess is that the Amplified would have to be turned off.
Amplified overwrites the general terrain editor. Biomes OP also does the same thing. I'd imagine they're conflicting, and somewhere amplified is getting the priority over BoP.
You can go into BoP settings and modify its settings to be a bit more amplified. I don't know how it is in 1.10, but in the past it could get rather crazy.
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It would take an NBT editor of your world file. There's tutorials out there, just google for them. You will possibly need to switch from Amplified to BoP in the NBT editor as well. Once a world is formed, the rest of the terrain generation is generally set in stone to avoid harsh chunk borders (Which if you do switch this, you will have!
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hey im having a issue on my server (1.10.2), it is that i have a current world that was generated with amplified on and it was create on a vanilla minecraft launcher and now im using it for modded. i want the new terria that spawns to be biome of plenty terria but no of it is how can i fix it so that it is.
so to sum this up i create a amplified world and now i want to make the new terrain that spawns in the world to spawn in Biome of Plenty terrain but it is not working and i have tried going into the server properties and changed the thing to BIOMESOP and it still doesn't work, anyone have any idea on how to make the new terrain be BOP terrain on the current world.
i was considering to try to use mcedit, but I'm not sure on how to use mcedit and if i can as it is modded.
All and any help would be great!
I am just speculating here, but my guess is that the Amplified would have to be turned off.
Amplified overwrites the general terrain editor. Biomes OP also does the same thing. I'd imagine they're conflicting, and somewhere amplified is getting the priority over BoP.
You can go into BoP settings and modify its settings to be a bit more amplified. I don't know how it is in 1.10, but in the past it could get rather crazy.
Want to see the world's most gullible person? Click Here!
hmm thats one theory but i myself have no idea how to disable amp so that bop will work
It would take an NBT editor of your world file. There's tutorials out there, just google for them. You will possibly need to switch from Amplified to BoP in the NBT editor as well. Once a world is formed, the rest of the terrain generation is generally set in stone to avoid harsh chunk borders (Which if you do switch this, you will have!
Want to see the world's most gullible person? Click Here!