So I came across a really weird problem. I've been playing minecraft for well over a year now on PC and have went fullscreen with it no problem. Then one day, I try to launch it and it keeps crashing after the Mojang screen. I re-installed a million times and it works as long as I don't put it fullscreen. But the second I change the option in-game, it crashes. This has never happened before and I've been using the same computer setup for years, no changes. I updated the drivers, re-installed both the game and java and still get the error. I can't figure out what the issue is. And before you ask, I've went fullscreen on 1.11 before, no problem. This literally randomly happened one day. The game runs perfectly fine in windowed mode just so you know but crashes on fullscreen. You might not see this as an issue but I enjoy it at fullscreen the most.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at bqe.L(SourceFile:838)
at beq.a(SourceFile:912)
at beq.av(SourceFile:972)
at beq.a(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.11
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 99304168 bytes (94 MB) / 201150464 bytes (191 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x AMD FX(tm)-8350 Eight-Core Processor
So I came across a really weird problem. I've been playing minecraft for well over a year now on PC and have went fullscreen with it no problem. Then one day, I try to launch it and it keeps crashing after the Mojang screen. I re-installed a million times and it works as long as I don't put it fullscreen. But the second I change the option in-game, it crashes. This has never happened before and I've been using the same computer setup for years, no changes. I updated the drivers, re-installed both the game and java and still get the error. I can't figure out what the issue is. And before you ask, I've went fullscreen on 1.11 before, no problem. This literally randomly happened one day. The game runs perfectly fine in windowed mode just so you know but crashes on fullscreen. You might not see this as an issue but I enjoy it at fullscreen the most.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 12/7/16 12:45 PM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at bqe.L(SourceFile:838)
at beq.a(SourceFile:912)
at beq.av(SourceFile:972)
at beq.a(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.11
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 99304168 bytes (94 MB) / 201150464 bytes (191 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.11
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x AMD FX(tm)-8350 Eight-Core Processor
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