I'm making a resource pack for more zombie sounds, and it seems you can only have 1 death sound, and 2 hurt sounds, but as many "say" sounds as you want. I tried adding "death1.ogg" and "death2.ogg" but it only plays "death1" (which was renamed from "death.ogg", so I could add another). I'm not sure how it knows this is the original death sound, or if it's just playing it because it's first in line? Or, am I doing something wrong, as in, you can have more than 1 death sound? I have 14 in the "say" category, and they all play. I haven't found more than 2 for the "hurt" sounds, so I don't know about that one. I'm making an assumption based off the table below. However, if that was true for all, I wouldn't be able to have as many functioning "say" sounds as I do.
I'm making a resource pack for more zombie sounds, and it seems you can only have 1 death sound, and 2 hurt sounds, but as many "say" sounds as you want. I tried adding "death1.ogg" and "death2.ogg" but it only plays "death1" (which was renamed from "death.ogg", so I could add another). I'm not sure how it knows this is the original death sound, or if it's just playing it because it's first in line? Or, am I doing something wrong, as in, you can have more than 1 death sound? I have 14 in the "say" category, and they all play. I haven't found more than 2 for the "hurt" sounds, so I don't know about that one. I'm making an assumption based off the table below. However, if that was true for all, I wouldn't be able to have as many functioning "say" sounds as I do.
I referenced this when I was creating this pack (found at http://minecraft.gamepedia.com/Sounds.json):
mob.zombie.death
mob/zombie/death
hostile (Hostile Creatures)
A Zombie dies.
mob.zombie.hurt
mob/zombie/hurt1
mob/zombie/hurt2
hostile (Hostile Creatures)
A Zombie takes damage.
mob.zombie.infect
mob/zombie/infect
hostile (Hostile Creatures)
A villager is turned into a Zombie Villager.
mob.zombie.metal
mob/zombie/metal1
mob/zombie/metal2
mob/zombie/metal3
hostile (Hostile Creatures)
None
mob.zombie.remedy
mob/zombie/remedy
hostile (Hostile Creatures)
A Zombie Villager is fed a Golden Apple while having the Weakness effect.
mob.zombie.say
mob/zombie/say1
mob/zombie/say2
mob/zombie/say2
hostile (Hostile Creatures)
Randomly when a Zombie is within 16 blocks.
If anyone knows for sure, the help would be greatly appreciated! Thanks!