I'm working on something of a headscratcher today. There is an AMAZING old CTM map called "From Ashes" by the Gustavo Entertainment Team (Link Here).
When running this map on Minecraft 1.10 in MultiMC, one can monitor the slew of error messages being created by this map. I have isolated the problem down to the splash potion spawners which are using the old entity id's.
The tools I have at my disposal are WorldEdit, MCEdit, and NBTExplorer. What I would LIKE to do is replace all the splash potion spawners with properly formatted ones, thus fixing the problem neatly.
What I've managed to do is remove all spawners. (852 of them) which really just ruins the map's fun and gameplay.
I cannot get WorldEdit to distinguish between a splash potion spawner and a monster spawner. I suspect that the extra data may just be beyond WorldEdit's capability.
All of these result in the same message: cannot identify block.
Now, I've noticed that //removenear cannot distinguish between types of planks either. Using Oak and Spruce planks, //removenear planks:1 10 will remove BOTH planks. //replacenear 10 planks:1 air works! So I tried all the variations above with //replacenear. Sadly, no go.
I'm sort of at an impasse. Can anyone offer advice? I'd really like to fix up this amazing map to current version!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm working on something of a headscratcher today. There is an AMAZING old CTM map called "From Ashes" by the Gustavo Entertainment Team (Link Here).
When running this map on Minecraft 1.10 in MultiMC, one can monitor the slew of error messages being created by this map. I have isolated the problem down to the splash potion spawners which are using the old entity id's.
The tools I have at my disposal are WorldEdit, MCEdit, and NBTExplorer. What I would LIKE to do is replace all the splash potion spawners with properly formatted ones, thus fixing the problem neatly.
What I've managed to do is remove all spawners. (852 of them) which really just ruins the map's fun and gameplay.
I cannot get WorldEdit to distinguish between a splash potion spawner and a monster spawner. I suspect that the extra data may just be beyond WorldEdit's capability.
Example: //removenear mob_spawner:{SpawnData:{id:ThrownPotion}} 100
The response from WorldEdit is that it cannot identify that block.
I've experimented with another (simpler) type of spawner (Skeleton) using variations of the command:
//removenear mob_spawner:{SpawnData:{id:Skeleton}} 100
//removenear mob_spawner:Skeleton 100
//removenear mob_spawner:51 100
//removenear 52:51 100
All of these result in the same message: cannot identify block.
Now, I've noticed that //removenear cannot distinguish between types of planks either. Using Oak and Spruce planks, //removenear planks:1 10 will remove BOTH planks. //replacenear 10 planks:1 air works! So I tried all the variations above with //replacenear. Sadly, no go.
I'm sort of at an impasse. Can anyone offer advice? I'd really like to fix up this amazing map to current version!