The other day I tried to open up my world to a LAN so a buddy of mine could play. Once he tried to join it got really laggy so I exited the world and attempted to log back into it and re-open the LAN. Now whenever I try to load the world it crashes after trying to download the terrain. I have tried turning off my VPS and changing the amount of RAM I let minecraft can use, neither has helped. Here is the crash report:
Put your spoiler here.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/28/16 6:24 PM
Description: Exception in server tick loop
java.lang.OutOfMemoryError: Java heap space
at java.util.ArrayList.<init>(ArrayList.java:152)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:175)
at dx.a(SourceFile:63)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at dx.a(SourceFile:66)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at ea.a(SourceFile:117)
at ea.a(SourceFile:82)
at ea.a(SourceFile:78)
at atj.a(SourceFile:66)
at lr.e(SourceFile:124)
at lr.b(SourceFile:81)
at lx.<init>(SourceFile:40)
at ly.c(SourceFile:196)
at ly.a(SourceFile:227)
at mp.a(SourceFile:274)
at mp.c(SourceFile:330)
at mp.a(SourceFile:160)
at mg.b(SourceFile:116)
at mg.E_(SourceFile:62)
at eo.a(SourceFile:232)
at md.c(SourceFile:187)
at net.minecraft.server.MinecraftServer.D(SourceFile:644)
at net.minecraft.server.MinecraftServer.C(SourceFile:554)
at bzl.C(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:458)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Mac OS X (x86_64) version 10.11.4
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1642405136 bytes (1566 MB) / 1932525568 bytes (1843 MB) up to 1932525568 bytes (1843 MB)
JVM Flags: 1 total; -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [lu['Tyler6969699'/5905, l='Copy of New World', x=-398.41, y=90.18, z=-430.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Description: Exception in server tick loop
java.lang.OutOfMemoryError: Java heap space
This may mean that there's a corruption in the world, seeing as you've already allowed for greater RAM allowances. Does this happen as well if you create a new world?
This may mean that there's a corruption in the world, seeing as you've already allowed for greater RAM allowances. Does this happen as well if you create a new world?
No I can create another worth just fine. It's just this world that keeps messing up.
The other day I tried to open up my world to a LAN so a buddy of mine could play. Once he tried to join it got really laggy so I exited the world and attempted to log back into it and re-open the LAN. Now whenever I try to load the world it crashes after trying to download the terrain. I have tried turning off my VPS and changing the amount of RAM I let minecraft can use, neither has helped. Here is the crash report:
Put your spoiler here.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/28/16 6:24 PM
Description: Exception in server tick loop
java.lang.OutOfMemoryError: Java heap space
at java.util.ArrayList.<init>(ArrayList.java:152)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:175)
at dx.a(SourceFile:63)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at dx.a(SourceFile:66)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at dr.a(SourceFile:414)
at dr.a(SourceFile:71)
at ea.a(SourceFile:117)
at ea.a(SourceFile:82)
at ea.a(SourceFile:78)
at atj.a(SourceFile:66)
at lr.e(SourceFile:124)
at lr.b(SourceFile:81)
at lx.<init>(SourceFile:40)
at ly.c(SourceFile:196)
at ly.a(SourceFile:227)
at mp.a(SourceFile:274)
at mp.c(SourceFile:330)
at mp.a(SourceFile:160)
at mg.b(SourceFile:116)
at mg.E_(SourceFile:62)
at eo.a(SourceFile:232)
at md.c(SourceFile:187)
at net.minecraft.server.MinecraftServer.D(SourceFile:644)
at net.minecraft.server.MinecraftServer.C(SourceFile:554)
at bzl.C(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:458)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Mac OS X (x86_64) version 10.11.4
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1642405136 bytes (1566 MB) / 1932525568 bytes (1843 MB) up to 1932525568 bytes (1843 MB)
JVM Flags: 1 total; -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [lu['Tyler6969699'/5905, l='Copy of New World', x=-398.41, y=90.18, z=-430.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Any help is much appreciated!
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Retired StaffThis may mean that there's a corruption in the world, seeing as you've already allowed for greater RAM allowances. Does this happen as well if you create a new world?
How much memory do you have dedicated on your server?
No I can create another worth just fine. It's just this world that keeps messing up.
No I can create another worth just fine. It's just this world that keeps messing up.
Right now I have allowed 4 gb of ram I believe is how you say it lol.
You don't have to allocate that much RAM.
I'm TheCoolSteveMan, you can call me CSM for short!