Okay, so normally I thought I could fix something like this, but now it is affecting not only minecraft, but it's also affecting the feed the beast and technic packs. Each time it crashes it shows the same basic report for each one on the log box:
---- Minecraft Crash Report ----
// Who set us up the TNT?
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at bqb.L(SourceFile:838)
at ben.a(SourceFile:912)
at ben.av(SourceFile:972)
at ben.a(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 16w42a
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 124768416 bytes (118 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 16w42a
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD FX(tm)-4300 Quad-Core Processor
A common trend I've noticed is that every time I attempt to make any of the games fullscreen, they crash instantly, bringing me back to the launcher. I think it might have something to do with openGL from the looks of it. If anyone could offer some insight it would be greatly appreciated.
Okay, so normally I thought I could fix something like this, but now it is affecting not only minecraft, but it's also affecting the feed the beast and technic packs. Each time it crashes it shows the same basic report for each one on the log box:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/23/16 3:25 PM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at bqb.L(SourceFile:838)
at ben.a(SourceFile:912)
at ben.av(SourceFile:972)
at ben.a(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 16w42a
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 124768416 bytes (118 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 16w42a
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD FX(tm)-4300 Quad-Core Processor
A common trend I've noticed is that every time I attempt to make any of the games fullscreen, they crash instantly, bringing me back to the launcher. I think it might have something to do with openGL from the looks of it. If anyone could offer some insight it would be greatly appreciated.
That is a snapshot, they are known to have issues. Have you tried playing an official release?
Servers Rules|Support Forum Rules|Show Your Creation Rules|Off Topic Rules