Last night I was adjusting the mip-map level and type (upgraded video card) and anisotropic filtering. I turned them all back off, how I had it prior, and I noticed now items held in my hand in first person mode appear VERY blurry. My hand without items appears fine, strangely, but has a thin Black line around it. Held items appear normally in third person mode
I've tried deleting the options.txt files and it didn't help. Minecraft is version 1.9.2 with Java 8 update 111.
I wanted to keep the original post simpler but was also a bit short on time. Here's some examples if they help illustrate the problem. Sorry for the image size (and right-click and view them if need be) but some will be hard to see what's wrong otherwise.
Here's a random block being held. It is blurry, and there is also a thin see through line along some of the edges.
Here's a block being held next to a placed one to show the difference. You can see the colors also seem dull and it appears like it's being filtered to look blurry.
Here are two more examples of held items.
Here's nothing being held. The hand appears fine and not blurry, but there's an odd line around it (may need to view full size to see).
Lastly, a held item in third person, which doesn't have the blurry problem.
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This is most likely a texture pack issue, If the same bugs appear with the default / classis minecraft pack, then it has something to do with the game itself.
Oh wow, I thought I mentioned it but I guess not. Sorry.
This happens with my usual texture pack and also with the default one. I also tried completing moving the Minecraft folder to my desktop (effectively backing it up then deleting it) and letting it re-download the game and start with fresh everything, and it still happens. I'm really lost here.
There's something interesting, though. The one having that problem had blurry textures in the world, but not in the held items it appears. My issue is like, the exact opposite. Also, that setting for me is already off, as it was before I even had this problem. If I turn mine ON it gets rid of the blurry problem, which is again the exact opposite of what was happening there.
However, this doesn't appear to be an actual solution for two reasons. The awkward lines with some items (weapons and tools, torches, the hand, etc.) remain, it simply made stuff stop being blurry. It's an improvement, but there's still some sort of problem with held items. Also, and the main issue is, I really lose a lot of performance by doing that, and the game feels almost unplayable at that point (worse than the old video card I had which I was upgrading from to get more performance, not less), which is a little strange?
What Graphics card are you using? and do you have the latest drivers for it?
I'm using a GeForce GTX 1060 6GB, and I downloaded the latest drivers when I got it. The version I have shows as 375.57.
Prior I was using a GeForce GTX 650, with older drivers (34x.xx or something I think?). If I ever don't mind sparing the time, part of me wants to try the old video card (and perhaps drivers) and see if it goes back to being normal, or if changing the mip-mapping settings tripped something odd up (it looks like held items are being filtered to low quality in first persona mode or something, which may be why anisotropic filtering cleared that part up). Another consideration is, I updated Java recently. But, I haven't seen anyone else mentioning the issue I'm having (I even tried Google and found little), so I'm lost.
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Since you have a geforce card, I'm also guessing you have their Geforce Experiance program that lets you change stuff. If your game booster is set to ON, you can try and disable the game booster and see if that helps.
Other than that go into the nvidia control panel > 3d settings > Program settings, and find minecraft or java there, and try playing with some settings directly in the cpanel. like texture filtering, buffering, anti alising, try with some combinations and see if any of em fix it.
Apart from this nothing else comes to mind that can fix the issue =/
Yeah, most likely a setting in the video driver is causing this, in the Nvidia control panel, under program settings, you'd want to see if Javaw is listed there, that's the version of Java that Minecraft uses, I would say if there are any settings for it to disable them all or even remove Javaw from that settings list, I just checked mine and I don't have any specific settings there for it.
Under global settings, most of the anti-aliasing and anisotropic filtering should be set to "application controlled" - if you click on the setting drop-down the list of choices will appear and one of them will have the Nvidia logo next to it, meaning that's the default setting, set them to that.
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I don't know if I have that GeForce Experience thing, but when I installed the drivers I chose the customized install and didn't install any of the 3D Vision stuff (didn't see anything called GeForce Experience). Basically, all I chose and saw were the drivers themselves, the sounds for through HDMI, and the PhysX stuff.
As for driver settings, NOW we are getting somewhere. I actually have anti-aliasing (and supersampling) forced on, but nothing else. I tried disabling it, and the issue went away. So it seems I found the cause, but here's what perplexes me. I could have thought it was fine until I touched those mip-mapping/anisotropic filtering settings in the game menu, but... I could be mistaken (I played for a short while with the new video card before touching those settings). I know for a fact either way that I was using the same settings for over two years on both my GTX 560 Ti and GTX 650 over the past about three years and held items were never blurry as a result. That's why I never would have thought this was related.
I guess it's time to try and see if I can find a fix now. I'm actually using nVidia Inspector (probably needs updated too) to force these settings because way back then, I could never get them to take effect using nVidia's control panel, but I guess I'll have to mess around with it some more, including putting the old card/drivers back in and seeing what happens (mostly to see if the new card or drivers is why helds items are blurry, or if something did get changed when I touched those settings, because it's like the held itses are being filtered/mip-mapped to a low quality and anti-aliasing isn't making the blocks in the world look that way, but I guess I'll try and find out).
Anywayyyyyy... I guess we sort figured it out now, so thank you.
I think you should have the Nvidia control panel installed even if you don't have Nvidia Experience installed, they are two separate things. Look for an Nvidia logo on the tray area of the task bar and right click on it, see if there's a choice for Nvidia control panel and click on it. On the left side hit manage 3D settings, and see what the global settings for anisotropic filtering and antialiasing are, you almost never want to change these, as most games/programs control those settings internally. And if there is a game yo want it turned on for, then add it to that game only in the program settings tab. It's most likely the forced antialiasing causing the issue, not sure why you have that forced on, but as I said, it's best to do it for specific games if they don't handle it internally.
I would try that before putting the old card back in. It might be that you had it turned on but it didn't show in Minecraft, or wasn't noticeable until you did something else, maybe you had it on there as well and essentially anti-aliased it twice?
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The nVidia control panel is showing fine, I just don't see anything about GeForce experience, so I presume it isn't installed.
Anti-aliasing is forced on because it makes a tremendous image quality difference, and I've been playing with it on for around or over three years now. Another PC I have which is connected to to a TV and used for streaming is also used for Minecraft when my nephew visits. I actually looked at the settings on that PC, and it's running Anti-aliasing and supersampling just fine (albeit both set to just 2x) without held items appearing blurry. Both computers have the same Minecraft version, the same Jave version, and both are Windows 7. The only difference is that one has a GeForce GT 430 and older drivers, so it has something to do with the new video card or the new drivers I guess.
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Just spent around 6 hours (no joke) troubleshooting this before finding your thread. It is the latest NVIDIA drivers causing it when forcing SSAA, downgrade to 373.06 to fix.
Just spent around 6 hours (no joke) troubleshooting this before finding your thread. It is the latest NVIDIA drivers causing it when forcing SSAA, downgrade to 373.06 to fix.
Made a thread on NVIDIA forums, any hopes this gets fixed you should reply for demand.
Yay, thank you! Thank you for posting about that, it worked!
And don't worry, I've probably spent more time time than that with this too (after I found out anti-aliasing was the cause, I started trying all sort of different types of anti-aliasing). I'll post there too, and hope it gets fixed moving forward, but for now I'll have a working solution in the meantime.
There should be a setting for SSAA, but I don't see one on this system, but then this one doesn't have a 10xx card, just an older one. Might be they force SSAA on the 10xx cards for some reason. Or there's a setting in the control panel for it, this system just has a setting fro FXAA, so that might be it, the newer cards have the newer antialiasing gizmo. I'm sure you can turn it off in the control panel or set it to application controlled, no need to downgrade drivers, but if you got it working, that's all that matters.
GForce Experience just scans your system for games and gives optimal settings for them, but it never finds Minecraft for me anyway, so it makes no difference if you have it installed or not, all the settings are in the control panel.
But glad you got it working again. That sort of thing can be really frustrating.
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I'm using a third party program, nVidia Inspector, to force anti-aliasing, but it should be in the control panel too. It's not a GTX 1000 series exclusive thing. I think it's said that AMD labels it Adaptive Anti-aliasing, if that's what you have? I don't have one to check though.
Anyway, I don't want to disable anti-aliasing. It still seems to work mostly fine (as is evident by the actual game scene being rendered as it was before, it's only held objects in first person mode that get this strange convergence issue making them appear blurry), and so I'm hoping it's unintended and can be fixed later, but for now these drivers seem to be free of issues in the games I've played so far.
Sorry for the late reply. I only have an Nvidia 430 on this machine but a 980 at home, so maybe there's different options for the different cards, I'll have to check once I get home. But probably your issue was anti-aliasing being applied twice or something.
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Hi,
Last night I was adjusting the mip-map level and type (upgraded video card) and anisotropic filtering. I turned them all back off, how I had it prior, and I noticed now items held in my hand in first person mode appear VERY blurry. My hand without items appears fine, strangely, but has a thin Black line around it. Held items appear normally in third person mode
I've tried deleting the options.txt files and it didn't help. Minecraft is version 1.9.2 with Java 8 update 111.
I wanted to keep the original post simpler but was also a bit short on time. Here's some examples if they help illustrate the problem. Sorry for the image size (and right-click and view them if need be) but some will be hard to see what's wrong otherwise.






Here's a random block being held. It is blurry, and there is also a thin see through line along some of the edges.
Here's a block being held next to a placed one to show the difference. You can see the colors also seem dull and it appears like it's being filtered to look blurry.
Here are two more examples of held items.
Here's nothing being held. The hand appears fine and not blurry, but there's an odd line around it (may need to view full size to see).
Lastly, a held item in third person, which doesn't have the blurry problem.
If anyone has any ideas, I'd appreciate it.
This is most likely a texture pack issue, If the same bugs appear with the default / classis minecraft pack, then it has something to do with the game itself.
Oh wow, I thought I mentioned it but I guess not. Sorry.
This happens with my usual texture pack and also with the default one. I also tried completing moving the Minecraft folder to my desktop (effectively backing it up then deleting it) and letting it re-download the game and start with fresh everything, and it still happens. I'm really lost here.
Thank you for the answers.
Thank you for posting that!
There's something interesting, though. The one having that problem had blurry textures in the world, but not in the held items it appears. My issue is like, the exact opposite. Also, that setting for me is already off, as it was before I even had this problem. If I turn mine ON it gets rid of the blurry problem, which is again the exact opposite of what was happening there.
However, this doesn't appear to be an actual solution for two reasons. The awkward lines with some items (weapons and tools, torches, the hand, etc.) remain, it simply made stuff stop being blurry. It's an improvement, but there's still some sort of problem with held items. Also, and the main issue is, I really lose a lot of performance by doing that, and the game feels almost unplayable at that point (worse than the old video card I had which I was upgrading from to get more performance, not less), which is a little strange?
Side question,
What Graphics card are you using? and do you have the latest drivers for it?
I'm using a GeForce GTX 1060 6GB, and I downloaded the latest drivers when I got it. The version I have shows as 375.57.
Prior I was using a GeForce GTX 650, with older drivers (34x.xx or something I think?). If I ever don't mind sparing the time, part of me wants to try the old video card (and perhaps drivers) and see if it goes back to being normal, or if changing the mip-mapping settings tripped something odd up (it looks like held items are being filtered to low quality in first persona mode or something, which may be why anisotropic filtering cleared that part up). Another consideration is, I updated Java recently. But, I haven't seen anyone else mentioning the issue I'm having (I even tried Google and found little), so I'm lost.
Since you have a geforce card, I'm also guessing you have their Geforce Experiance program that lets you change stuff. If your game booster is set to ON, you can try and disable the game booster and see if that helps.
Other than that go into the nvidia control panel > 3d settings > Program settings, and find minecraft or java there, and try playing with some settings directly in the cpanel. like texture filtering, buffering, anti alising, try with some combinations and see if any of em fix it.
Apart from this nothing else comes to mind that can fix the issue =/
Yeah, most likely a setting in the video driver is causing this, in the Nvidia control panel, under program settings, you'd want to see if Javaw is listed there, that's the version of Java that Minecraft uses, I would say if there are any settings for it to disable them all or even remove Javaw from that settings list, I just checked mine and I don't have any specific settings there for it.
Under global settings, most of the anti-aliasing and anisotropic filtering should be set to "application controlled" - if you click on the setting drop-down the list of choices will appear and one of them will have the Nvidia logo next to it, meaning that's the default setting, set them to that.
D_B
To tell them how to live is to prevent them living.
I don't know if I have that GeForce Experience thing, but when I installed the drivers I chose the customized install and didn't install any of the 3D Vision stuff (didn't see anything called GeForce Experience). Basically, all I chose and saw were the drivers themselves, the sounds for through HDMI, and the PhysX stuff.
As for driver settings, NOW we are getting somewhere. I actually have anti-aliasing (and supersampling) forced on, but nothing else. I tried disabling it, and the issue went away. So it seems I found the cause, but here's what perplexes me. I could have thought it was fine until I touched those mip-mapping/anisotropic filtering settings in the game menu, but... I could be mistaken (I played for a short while with the new video card before touching those settings). I know for a fact either way that I was using the same settings for over two years on both my GTX 560 Ti and GTX 650 over the past about three years and held items were never blurry as a result. That's why I never would have thought this was related.
I guess it's time to try and see if I can find a fix now. I'm actually using nVidia Inspector (probably needs updated too) to force these settings because way back then, I could never get them to take effect using nVidia's control panel, but I guess I'll have to mess around with it some more, including putting the old card/drivers back in and seeing what happens (mostly to see if the new card or drivers is why helds items are blurry, or if something did get changed when I touched those settings, because it's like the held itses are being filtered/mip-mapped to a low quality and anti-aliasing isn't making the blocks in the world look that way, but I guess I'll try and find out).
Anywayyyyyy... I guess we sort figured it out now, so thank you.
I think you should have the Nvidia control panel installed even if you don't have Nvidia Experience installed, they are two separate things. Look for an Nvidia logo on the tray area of the task bar and right click on it, see if there's a choice for Nvidia control panel and click on it. On the left side hit manage 3D settings, and see what the global settings for anisotropic filtering and antialiasing are, you almost never want to change these, as most games/programs control those settings internally. And if there is a game yo want it turned on for, then add it to that game only in the program settings tab. It's most likely the forced antialiasing causing the issue, not sure why you have that forced on, but as I said, it's best to do it for specific games if they don't handle it internally.
I would try that before putting the old card back in. It might be that you had it turned on but it didn't show in Minecraft, or wasn't noticeable until you did something else, maybe you had it on there as well and essentially anti-aliased it twice?
D_B
To tell them how to live is to prevent them living.
The nVidia control panel is showing fine, I just don't see anything about GeForce experience, so I presume it isn't installed.
Anti-aliasing is forced on because it makes a tremendous image quality difference, and I've been playing with it on for around or over three years now. Another PC I have which is connected to to a TV and used for streaming is also used for Minecraft when my nephew visits. I actually looked at the settings on that PC, and it's running Anti-aliasing and supersampling just fine (albeit both set to just 2x) without held items appearing blurry. Both computers have the same Minecraft version, the same Jave version, and both are Windows 7. The only difference is that one has a GeForce GT 430 and older drivers, so it has something to do with the new video card or the new drivers I guess.
Just spent around 6 hours (no joke) troubleshooting this before finding your thread. It is the latest NVIDIA drivers causing it when forcing SSAA, downgrade to 373.06 to fix.
https://forums.geforce.com/default/topic/974125/geforce-drivers/bug-introduced-with-375-70-and-forcing-ssaa-in-minecraft/
Made a thread on NVIDIA forums, any hopes this gets fixed you should reply for demand.
Yay, thank you! Thank you for posting about that, it worked!

And don't worry, I've probably spent more time time than that with this too (after I found out anti-aliasing was the cause, I started trying all sort of different types of anti-aliasing). I'll post there too, and hope it gets fixed moving forward, but for now I'll have a working solution in the meantime.
There should be a setting for SSAA, but I don't see one on this system, but then this one doesn't have a 10xx card, just an older one. Might be they force SSAA on the 10xx cards for some reason. Or there's a setting in the control panel for it, this system just has a setting fro FXAA, so that might be it, the newer cards have the newer antialiasing gizmo. I'm sure you can turn it off in the control panel or set it to application controlled, no need to downgrade drivers, but if you got it working, that's all that matters.
GForce Experience just scans your system for games and gives optimal settings for them, but it never finds Minecraft for me anyway, so it makes no difference if you have it installed or not, all the settings are in the control panel.
But glad you got it working again. That sort of thing can be really frustrating.
D_B
To tell them how to live is to prevent them living.
I'm using a third party program, nVidia Inspector, to force anti-aliasing, but it should be in the control panel too. It's not a GTX 1000 series exclusive thing. I think it's said that AMD labels it Adaptive Anti-aliasing, if that's what you have? I don't have one to check though.
Anyway, I don't want to disable anti-aliasing. It still seems to work mostly fine (as is evident by the actual game scene being rendered as it was before, it's only held objects in first person mode that get this strange convergence issue making them appear blurry), and so I'm hoping it's unintended and can be fixed later, but for now these drivers seem to be free of issues in the games I've played so far.
Sorry for the late reply. I only have an Nvidia 430 on this machine but a 980 at home, so maybe there's different options for the different cards, I'll have to check once I get home. But probably your issue was anti-aliasing being applied twice or something.
D_B
To tell them how to live is to prevent them living.