hello everyone, my game use to run without any problem
my world was getting big, so i thought i would make a back up
so what i did is just copy saves directory in .minecraft and paste it on my desktop and then upload it to my google drive and then delete the desktop copy and now the game keep crashing it wont load at all, please help
edit: actualy the game will load, its just my world that will not load and crash
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 10/23/16 11:19 AM
Description: Updating screen events
java.lang.RuntimeException: Failed to check session lock, aborting
at azy.i(SourceFile:64)
at azy.<init>(SourceFile:50)
at azv.<init>(SourceFile:21)
at azw.a(SourceFile:83)
at bcx.a(SourceFile:2108)
at bif.e(SourceFile:227)
at bif.a(SourceFile:182)
at bif.a(SourceFile:154)
at bed.b(SourceFile:41)
at bie.a(SourceFile:118)
at bft.k(SourceFile:409)
at bie.k(SourceFile:50)
at bft.p(SourceFile:386)
at bcx.t(SourceFile:1586)
at bcx.av(SourceFile:968)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at azy.i(SourceFile:64)
at azy.<init>(SourceFile:50)
at azv.<init>(SourceFile:21)
at azw.a(SourceFile:83)
at bcx.a(SourceFile:2108)
at bif.e(SourceFile:227)
at bif.a(SourceFile:182)
at bif.a(SourceFile:154)
at bed.b(SourceFile:41)
at bie.a(SourceFile:118)
at bft.k(SourceFile:409)
at bie.k(SourceFile:50)
at bft.p(SourceFile:386)
-- Affected screen --
Details:
Screen name: bie
Stacktrace:
at bcx.t(SourceFile:1586)
at bcx.av(SourceFile:968)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 157017536 bytes (149 MB) / 216207360 bytes (206 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.10.2
LWJGL: 2.9.4
OpenGL: GeForce GT 555M/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.57, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
java.lang.RuntimeException: Failed to check session lock, aborting
When MC starts a world it creates a lock, so that you can't have more than one copy of MC running at one time.
When MC closes the world it deletes the lock.
Either you have another copy of MC still running, or a copy of MC crashed without removing the lock,
OR you copied the save while MC was running and are trying to use that copy with a copy of the lock [which would be a bad copy since MC was still modifying it]
hello everyone, my game use to run without any problem
my world was getting big, so i thought i would make a back up
so what i did is just copy saves directory in .minecraft and paste it on my desktop and then upload it to my google drive and then delete the desktop copy and now the game keep crashing it wont load at all, please help
edit: actualy the game will load, its just my world that will not load and crash
what did i do wrong?
Francojs
here is the report
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 10/23/16 11:19 AM
Description: Updating screen events
java.lang.RuntimeException: Failed to check session lock, aborting
at azy.i(SourceFile:64)
at azy.<init>(SourceFile:50)
at azv.<init>(SourceFile:21)
at azw.a(SourceFile:83)
at bcx.a(SourceFile:2108)
at bif.e(SourceFile:227)
at bif.a(SourceFile:182)
at bif.a(SourceFile:154)
at bed.b(SourceFile:41)
at bie.a(SourceFile:118)
at bft.k(SourceFile:409)
at bie.k(SourceFile:50)
at bft.p(SourceFile:386)
at bcx.t(SourceFile:1586)
at bcx.av(SourceFile:968)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at azy.i(SourceFile:64)
at azy.<init>(SourceFile:50)
at azv.<init>(SourceFile:21)
at azw.a(SourceFile:83)
at bcx.a(SourceFile:2108)
at bif.e(SourceFile:227)
at bif.a(SourceFile:182)
at bif.a(SourceFile:154)
at bed.b(SourceFile:41)
at bie.a(SourceFile:118)
at bft.k(SourceFile:409)
at bie.k(SourceFile:50)
at bft.p(SourceFile:386)
-- Affected screen --
Details:
Screen name: bie
Stacktrace:
at bcx.t(SourceFile:1586)
at bcx.av(SourceFile:968)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 157017536 bytes (149 MB) / 216207360 bytes (206 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.10.2
LWJGL: 2.9.4
OpenGL: GeForce GT 555M/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.57, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
When MC starts a world it creates a lock, so that you can't have more than one copy of MC running at one time.
When MC closes the world it deletes the lock.
Either you have another copy of MC still running, or a copy of MC crashed without removing the lock,
OR you copied the save while MC was running and are trying to use that copy with a copy of the lock [which would be a bad copy since MC was still modifying it]
Thank you for helping me
I can assure you the game was not running when I copied the saves folder.
I can also tell you there is no other copy of MC running.
Maybe when I uploaded the file to google drive there is a trace of that lock somewhere in my computer?
I tried to reboot obviously it didn't solve the problem
Do you have any idea what is the next step? I'm completely lost myself as I am not that good with computers
i got it!
i may not be good with computer but i know how to use my good old friend google hahaha
i just deleted the lock file in my save folder and it it now working
thank you so much it is realy really really appreciated it!!!
Francois