[20:42:07] [Server thread/INFO]: LeafeonLover joined the game
[20:42:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9510ms behind, skipping 190 tick(s)
[20:42:35] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6552ms behind, skipping 131 tick(s)
[20:43:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4102ms behind, skipping 82 tick(s)
[20:43:16] [Server thread/WARN]: LeafeonLover moved wrongly!
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 1403216 bytes for Chunk::new
# An error report file with more information is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\hs_err_pid7400.log
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
#
# Compiler replay data is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\replay_pid7400.log
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
No idea why this is happening, besides that my PC might be low on memory (500MB or so, and no matter what I delete it stays at 500). In Multiplayer, this happens a lot less often, but still once every hour or two, it'll crash. I've disabled VBOs and that worked for a while, but not permanently. Thanks for any help
[20:42:07] [Server thread/INFO]: LeafeonLover joined the game
[20:42:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9510ms behind, skipping 190 tick(s)
[20:42:35] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6552ms behind, skipping 131 tick(s)
[20:43:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4102ms behind, skipping 82 tick(s)
[20:43:16] [Server thread/WARN]: LeafeonLover moved wrongly!
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 1403216 bytes for Chunk::new
# An error report file with more information is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\hs_err_pid7400.log
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
#
# Compiler replay data is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\replay_pid7400.log
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
No idea why this is happening, besides that my PC might be low on memory (500MB or so, and no matter what I delete it stays at 500). In Multiplayer, this happens a lot less often, but still once every hour or two, it'll crash. I've disabled VBOs and that worked for a while, but not permanently. Thanks for any help
[20:42:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9510ms behind, skipping 190 tick(s)
[20:42:35] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6552ms behind, skipping 131 tick(s)
[20:43:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4102ms behind, skipping 82 tick(s)
[20:43:16] [Server thread/WARN]: LeafeonLover moved wrongly!
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 1403216 bytes for Chunk::new
# An error report file with more information is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\hs_err_pid7400.log
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
[20:44:25] [Client thread/ERROR]: ########## GL ERROR ##########
[20:44:25] [Client thread/ERROR]: @ Post render
[20:44:25] [Client thread/ERROR]: 1285: Out of memory
#
# Compiler replay data is saved as:
# C:\Users\MyComputer\AppData\Roaming\.minecraft\replay_pid7400.log
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
No idea why this is happening, besides that my PC might be low on memory (500MB or so, and no matter what I delete it stays at 500). In Multiplayer, this happens a lot less often, but still once every hour or two, it'll crash. I've disabled VBOs and that worked for a while, but not permanently. Thanks for any help
Do you only have 500mb of RAM?
Mojang states minimum requriements to be at 2GB RAM.
https://help.mojang.com/customer/portal/articles/325948-minecraft-system-requirements
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I meant 500MB of room, whoops. My laptop is crap and has exactly 2GB of RAM, 1 is allocated to Minecraft as default.