On any version 1.7.10 and below Minecraft works fine, but for any version at or above 1.8+ I get this crash:
Time: 15.10.16 2:46
Description: Initializing game
java.lang.ExceptionInInitializerError
at ave.ar(SourceFile:560)
at ave.am(SourceFile:361)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 4 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ave.ar(SourceFile:560)
at ave.am(SourceFile:361)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Linux (amd64) version 4.4.21-gentoo
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 65998256 bytes (62 MB) / 159453184 bytes (152 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
Hello,
On any version 1.7.10 and below Minecraft works fine, but for any version at or above 1.8+ I get this crash:
Turning off VBOs didnt help.
Any help would be highly appreciated ^^
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Curse PremiumTry lowering the render distance. And make separate Profiles for each version of MC you play to prevent this in the future.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Lowering render distance to 2 doesn't help, neither does creating separate profile