SEUS v10.1 standard
SEUS v10.1 ultra
SEUS v10.2 preview ultra 1
SEUS v11
and macs with intel graphic cards (you guys will have to do 13% more work after modifying the files, the extra modding you need do is even further below)
SEUS v10 and v10.1 lite will not work on macs. Ever. (You wont find v10.1 lite that easily though)
DISCLAIMER: if it doesn't work, you either didn't do something right or you graphics card is straight up incomaptible with SEUS (even PCs with that graphics card wouldn't work with SEUS)
Also, please read the entire postbefore starting with the modification
You'll be needing this line of code for all of the shaderpacks:
#extension gl_arb_shader_texture_lod : enable
you'll need to extract your shaderpacks (they're zip files)
make sure your extracted shaderpack follows this directory:
<minecraft folder>/shaderpacks/<shaderpack name>/shaders/<.fsh & .vsh files>
When you see a spacing between the line of code and beside the side of the window, like
eg.
materialIDs = 1.0f;
^^^ that space.
Don't spam your spacebar, instead press the tab key
SEUS v10.1 Standard
you'll want to add the line of code (look up there ^^^)
to directly under "#version 120" in the following files:
composite1.fsh
final.fsh
SEUS v10.1 Ultra
you'll want to add the line of code
to directly under "#version 120" in the following files:
composite1.fsh
final.fsh
Yes, same as v10.1 standard
As for ultra dof or motionblur, I’m to lazy to go check
SEUS v10.2 Ultra Preview 1
add the line of code
to directly under "#version 120" in the following files:
composite.fsh
composite1.fsh
composite2.fsh
final.fsh
SEUS v11
you'll need to do 2% more work.
in
composite2.fsh
you'll need to change
#version 130
to
#version 120
then, you'll add the line of code to directly under "#version 120" of:
and if you've noticed the pattern, you are modifying the files that are shown as errors in the chat.
Macs with Intel Graphics Cards
there are a few things you can do (Don’t know about AMD though)
Oyea, make sure you've done the modification from above as well.
Just follow one of these videos
none of which are by me.
One more thing. when the video says line <number> just cmd+f to look for that same line of code or you could also add 1 to that number then cmd+l
basically, when it says "at line (or something along those lines) <number>" add 1 (due to the extra line of code) to that number then search for that line.
if you're too lazy to actually watch those videos, 1 and a half minute long tutorials, have written a one.
SEUS, All Versions
in
gbuffers_terrain.vsh
cmd + f and type "materialids = 1.0f;"
directly under it, paste
And if it sill does not work then, your graphics card is not supported by SEUS shaders
As for problems for Macs with AMD GPUs, I currently do NOT know of any fixes
additional things you probably may or may not want to know:
Continuum 1.2.2 PBR version works on certain Macs by default, I've had it work on one and not the other.
Excuse the terrible presentation. If anyone has any tips on how I can improve, that'd be highly appreciated.
Seus v11 did not work,I changed #version 130 to #version 120 then copied the code then pasted under it (same with composite.fsh
composite1.fsh
composite2.fsh
final.fsh) what do i do?
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Hello random people on the internet.
I’ll be showing you how to get SEUS shaders working on your Mac for those with the shader mod installed (psst... over here http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix)
It should work for versions 1.8 to 1.10
This will cover:
SEUS v10.1 standard
SEUS v10.1 ultra
SEUS v10.2 preview ultra 1
SEUS v11
and macs with intel graphic cards (you guys will have to do 13% more work after modifying the files, the extra modding you need do is even further below)
SEUS v10 and v10.1 lite will not work on macs. Ever. (You wont find v10.1 lite that easily though)
DISCLAIMER: if it doesn't work, you either didn't do something right or you graphics card is straight up incomaptible with SEUS (even PCs with that graphics card wouldn't work with SEUS)
Also, please read the entire postbefore starting with the modification
You'll be needing this line of code for all of the shaderpacks:
you'll need to extract your shaderpacks (they're zip files)
make sure your extracted shaderpack follows this directory:
<minecraft folder>/shaderpacks/<shaderpack name>/shaders/<.fsh & .vsh files>
When you see a spacing between the line of code and beside the side of the window, like
eg.
^^^ that space.
Don't spam your spacebar, instead press the tab key
SEUS v10.1 Standard
you'll want to add the line of code (look up there ^^^)
to directly under "#version 120" in the following files:
composite1.fsh
final.fsh
SEUS v10.1 Ultra
you'll want to add the line of code
to directly under "#version 120" in the following files:
composite1.fsh
final.fsh
Yes, same as v10.1 standard
As for ultra dof or motionblur, I’m to lazy to go check
SEUS v10.2 Ultra Preview 1
add the line of code
to directly under "#version 120" in the following files:
composite.fsh
composite1.fshcomposite2.fsh
final.fsh
SEUS v11
you'll need to do 2% more work.
composite2.fshin
you'll need to change
#version 130
to
#version 120
then, you'll add the line of code to directly under "#version 120" of:
composite.fsh
composite1.fsh
composite2.fsh
final.fsh
identical to ultra preview 1 as well
SEUS v11 profiles all work
once you've finished modifying your files, the code (of all the modded files i should add) should look something like
and if you've noticed the pattern, you are modifying the files that are shown as errors in the chat.
Macs with Intel Graphics Cards
there are a few things you can do (Don’t know about AMD though)
Oyea, make sure you've done the modification from above as well.
Just follow one of these videos
none of which are by me.
One more thing. when the video says line <number> just cmd+f to look for that same line of code or you could also add 1 to that number then cmd+l
basically, when it says "at line (or something along those lines) <number>" add 1 (due to the extra line of code) to that number then search for that line.
if you're too lazy to actually watch those videos, 1 and a half minute long tutorials, have written a one.
SEUS, All Versions
in
gbuffers_terrain.vsh
cmd + f and type "materialids = 1.0f;"
directly under it, paste
so that it becomes a little something like
(press tab to get that spacing between the side of the window and the text)
look at the video because its easier to understand there
if that still doesn't work,
SEUS v10.2 Ultra Preview 1
open
composite2.fshand
cmd+f and type "cloudplane(surface);"
and put 2 slashes infront so it becomes
you will loose the fancy 2d clouds but, still better than minecraft's very basic shading
SEUS 10.1 Standard/Ultra
open
composite1.fshcmd+f and type "cloudplane(surface);"
and put 2 slashes so it also becomes
you will loose the fancy 2d clouds but, still better than minecraft's very basic shading
If neither of those work, delete:
gbuffers_terrain.fsh
gbuffers_terrain.vsh
gbuffers_entities.fsh
gbuffers_entities.vsh
Do this for any version of SEUS you are using
you will loose a lot more fancy effects.
And if it sill does not work then, your graphics card is not supported by SEUS shaders
As for problems for Macs with AMD GPUs, I currently do NOT know of any fixes
additional things you probably may or may not want to know:
Continuum 1.2.2 PBR version works on certain Macs by default, I've had it work on one and not the other.
Excuse the terrible presentation. If anyone has any tips on how I can improve, that'd be highly appreciated.
I'll upload some pictures later
Seus v11 did not work,I changed #version 130 to #version 120 then copied the code then pasted under it (same with composite.fsh
composite1.fsh
composite2.fsh
final.fsh) what do i do?