I've been using this PC I built 2-3 years ago for... well 2-3 years and I'll likely upgrade with Intel's Kaby Lake or AMD Zen. It depends on the comparison between the two but I already have 1k stashed away for a quality build.
Anywho
My current system specs are as follows (cringe pls)
CPU : AMD FX-6300 (Clocked to 4.7 GHz)
RAM : DDR3-1333
GPU : Radeon HD 7870
I can play on max render distance no problem, but the thing is I need to stand still for like, a whole minute for the whole 32 chunks to actually load. Shouldn't it be a bit faster? It's almost like playing on normal settings with the added distance I actually see usually.
I'm pretty sure it's not the graphics card, I would believe it to be more that the CPU can't keep up with the world loading (AMD FX is a dead line these days, the only ones mildly worth it are the 8350 and 9590 lol) and I'd assume the CPU can't really keep up with world loading. Is that the case?
Also, I know it's not thermal throttling. A) that is disabled, I have water cooled CPU loop anyways and it doesn't go past 60 C ever.
to test something like this you need to be careful.
When you create a new world on high render distance, a lot of chunks have to be generated at once. newly generated chunks are not 'stable', it takes time for water, lava, fire, leaf blocks to spread / decay to a 'steady state', lighting updates have to be done. Similarly when you are moving around generating new chunks, although there are fewer than at initial spawn, because it's only the outer fringe of chunks that are new. It takes several minutes for a new world on my computer to get past all the initial updating events.
So bottom line is that you need to consider already generated / stable sections of your world differently than newly generated chunks because they increase the load on your system differently.
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Hey all
I've been using this PC I built 2-3 years ago for... well 2-3 years and I'll likely upgrade with Intel's Kaby Lake or AMD Zen. It depends on the comparison between the two but I already have 1k stashed away for a quality build.
Anywho
My current system specs are as follows (cringe pls)
CPU : AMD FX-6300 (Clocked to 4.7 GHz)
RAM : DDR3-1333
GPU : Radeon HD 7870
I can play on max render distance no problem, but the thing is I need to stand still for like, a whole minute for the whole 32 chunks to actually load. Shouldn't it be a bit faster? It's almost like playing on normal settings with the added distance I actually see usually.
I'm pretty sure it's not the graphics card, I would believe it to be more that the CPU can't keep up with the world loading (AMD FX is a dead line these days, the only ones mildly worth it are the 8350 and 9590 lol) and I'd assume the CPU can't really keep up with world loading. Is that the case?
Also, I know it's not thermal throttling. A) that is disabled,
I have water cooled CPU loop anyways and it doesn't go past 60 C ever.
to test something like this you need to be careful.
When you create a new world on high render distance, a lot of chunks have to be generated at once. newly generated chunks are not 'stable', it takes time for water, lava, fire, leaf blocks to spread / decay to a 'steady state', lighting updates have to be done. Similarly when you are moving around generating new chunks, although there are fewer than at initial spawn, because it's only the outer fringe of chunks that are new. It takes several minutes for a new world on my computer to get past all the initial updating events.
So bottom line is that you need to consider already generated / stable sections of your world differently than newly generated chunks because they increase the load on your system differently.