I recently have been experiencing random lag spikes which drop me to zero frames per second, making playing difficult. These happen very frequently. I open the lagometer and they appear as very tall blue spikes, which are stated as "Scheduled Executables". I only began experiencing this on 8- 14- 16. Also, I use VSync and run at 60 frames per second. With lowest settings as suggested by Optifine, I still get these huge lag spikes. I use the latest version of Optifine as well. I have JVM Arguments allocated to 4 GB.
I honestly do need help, quit viewing it and not commenting. I searched on Google and the results are irrelevant, except for one, which has gotten no replies.
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(1) You can't expect instant answers on a forum. People have other things to do in their lives apart from reading MineCraft forums, and sometimes it takes a little time for someone with the right piece of knowledge to log in and see your post.
(2) It might help if you can list your system specs, as that may have some relevance to the problem that you're experiencing. Do you have any tasks running in the background when you're running MineCraft, such as anti-virus?
(1) You can't expect instant answers on a forum. People have other things to do in their lives apart from reading MineCraft forums, and sometimes it takes a little time for someone with the right piece of knowledge to log in and see your post.
(2) It might help if you can list your system specs, as that may have some relevance to the problem that you're experiencing. Do you have any tasks running in the background when you're running MineCraft, such as anti-virus?
Norton Anti- Virus is on Silent Mode. I'll edit the original post to include system specs. The reason I was impatient was because I noticed that other threads were getting replies quicker than my thread. I also do not have any tasks in the Task Manager other than Java, which is set to "High- Priority". I also use ToolWiz GameBoost Free.
I do use JVM Arguments and 4 GB are allocated to Minecraft. Is this input correct for 4 GB? I have been using it for a very long time and did not change it, and I started experiencing problems on 8- 14- 16.
JVM Arguments:
-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
After many hours, I found the problem was a windows security patch conflicting with Java. Naturally, you shouldn't remove those, and naturally, Microsoft didn't bother to fix it. The problem impacts Optifine only, so you won't get these lags without Optifine. Of course you'll give up Optifine's features if you remove it.
Since google sent me here, look below for another solution. This might not eliminate scheduledExecutables lag spikes, but the game will be playable.
These options use a completely different GC format from your typical Java setup, so don't use any of the flags you're using now in combination unless you know what you're doing. The game will mostly crash (or in the case of -XX:-UseAdaptiveSizePolicy, it will lag more) because the flags are not compatible.
Helpful Tips:
Change Xms6G and Xmx6G to however many gigabytes you want to allocate to Minecraft. Ex: You have 4 gigs of ram, so: -Xms3G -Xmx3G
Remove the -d64 -XX:+UseCompressedOops if you're not using a 64-bit OS. Click here if you don't know: http://whatsmyos.com/
Remove -XX:+UseCompressedOops or update Java if the JVM crashes and you know your OS is 64 bit. Make sure you're installing Java 64-bit.
-XX:+UseCompressedOops is supposed to be on by default, but Minecraft claims it isn't when I don't include the flag. ¯\_(ツ)_/¯
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I recently have been experiencing random lag spikes which drop me to zero frames per second, making playing difficult. These happen very frequently. I open the lagometer and they appear as very tall blue spikes, which are stated as "Scheduled Executables". I only began experiencing this on 8- 14- 16. Also, I use VSync and run at 60 frames per second. With lowest settings as suggested by Optifine, I still get these huge lag spikes. I use the latest version of Optifine as well. I have JVM Arguments allocated to 4 GB.
JVM Arguments: -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
System specs:
Edition: Windows 10
Processor: AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6C 1.80 GHz
Installed RAM: 8.00 GB (7.46 usable)
System Type: 64-bit operating system, x64-based processor
I honestly do need help, quit viewing it and not commenting. I searched on Google and the results are irrelevant, except for one, which has gotten no replies.
Seriously, nobody knows. I'm sick of constantly bumping this thread.
(1) You can't expect instant answers on a forum. People have other things to do in their lives apart from reading MineCraft forums, and sometimes it takes a little time for someone with the right piece of knowledge to log in and see your post.
(2) It might help if you can list your system specs, as that may have some relevance to the problem that you're experiencing. Do you have any tasks running in the background when you're running MineCraft, such as anti-virus?
Norton Anti- Virus is on Silent Mode. I'll edit the original post to include system specs. The reason I was impatient was because I noticed that other threads were getting replies quicker than my thread. I also do not have any tasks in the Task Manager other than Java, which is set to "High- Priority". I also use ToolWiz GameBoost Free.
I do use JVM Arguments and 4 GB are allocated to Minecraft. Is this input correct for 4 GB? I have been using it for a very long time and did not change it, and I started experiencing problems on 8- 14- 16.
JVM Arguments:
-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
After many hours, I found the problem was a windows security patch conflicting with Java. Naturally, you shouldn't remove those, and naturally, Microsoft didn't bother to fix it. The problem impacts Optifine only, so you won't get these lags without Optifine. Of course you'll give up Optifine's features if you remove it.
Since google sent me here, look below for another solution. This might not eliminate scheduledExecutables lag spikes, but the game will be playable.
These options use a completely different GC format from your typical Java setup, so don't use any of the flags you're using now in combination unless you know what you're doing. The game will mostly crash (or in the case of -XX:-UseAdaptiveSizePolicy, it will lag more) because the flags are not compatible.
Helpful Tips: