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I suddenly have this problem where a gridlike pattern appears.
I know this problem can be solved by increasing anisotropic filtering/antialiasing but that wouldn't allow me to use shader.
Is there a way to fix this problem not by anisotropic filtering/antialiasing?
I think that has something to do with VBO settings. Maybe give it a toggle.
It also could be antialiasing?
Are you using any custom resource packs?
If you use AA/AF settings that cause the texture edges to no longer touch due to smoothing of the jagged edges then you are going to see gaps between blocks where the textures no longer meet. This is just cause and effect.
You have to disable antialiasing in your graphics driver. But I need to know if you have a Nvidia or a AMD gpu.
I suddenly have this problem where a gridlike pattern appears.
I know this problem can be solved by increasing anisotropic filtering/antialiasing but that wouldn't allow me to use shader.
Is there a way to fix this problem not by anisotropic filtering/antialiasing?
I think that has something to do with VBO settings. Maybe give it a toggle.
It also could be antialiasing?
Are you using any custom resource packs?
- C.C.
If you use AA/AF settings that cause the texture edges to no longer touch due to smoothing of the jagged edges then you are going to see gaps between blocks where the textures no longer meet. This is just cause and effect.
You have to disable antialiasing in your graphics driver. But I need to know if you have a Nvidia or a AMD gpu.