Help me! I keep crashing.. But i never get lower then 50 FPS. It just crashes, Got a texture pack but it is incompactible mabye that's it.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 14-8-16 19:16
Description: Tesselating block model
java.lang.OutOfMemoryError: Tesselating block model
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at bcb.c(SourceFile:41)
at bmw.b(SourceFile:63)
at bmw.a(SourceFile:404)
at bob.a(SourceFile:141)
at bob.b(SourceFile:76)
at bob.a(SourceFile:48)
at bob.a(SourceFile:41)
at bnz.a(SourceFile:66)
at bqc.b(SourceFile:176)
at bpy.a(SourceFile:99)
at bpy.run(SourceFile:42)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at bcb.c(SourceFile:41)
at bmw.b(SourceFile:63)
at bmw.a(SourceFile:404)
at bob.a(SourceFile:141)
at bob.b(SourceFile:76)
-- Block model being tesselated --
Details:
Block: minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
Block location: World: (405,120,-213), Chunk: (at 5,7,11 in 25,-14; contains blocks 400,0,-224 to 415,255,-209), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Using AO: true
Stacktrace:
at bob.a(SourceFile:48)
at bob.a(SourceFile:41)
-- Block being tesselated --
Details:
Block type: ID #161 (tile.leaves // amz)
Block data value: 13 / 0xD / 0b1101
Block location: World: (405,120,-213), Chunk: (at 5,7,11 in 25,-14; contains blocks 400,0,-224 to 415,255,-209), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Stacktrace:
at bnz.a(SourceFile:66)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bmq['IamSuperr'/347702, l='MpServer', x=415,14, y=59,35, z=-350,54]]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-22,41,141), Chunk: (at 10,2,13 in -2,8; contains blocks -32,0,128 to -17,255,143), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 77564714 game time, 1 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bmq['IamSuperr'/347702, l='MpServer', x=415,59, y=59,73, z=-350,95]]
Retry entities: 0 total; []
Server brand: Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at bkr.a(SourceFile:365)
at bcc.b(SourceFile:2515)
at bpy.run(SourceFile:48)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9.2
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 78905568 bytes (75 MB) / 299102208 bytes (285 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 4, allocated: 13, tallocated: 95
Launched Version: 1.9.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: faithful32pack.zip (incompatible)
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2015
Posts:
84
Minecraft:
DiamondDeadMaw
Member Details
How much RAM does your computer have? Is it a 32-bit or a 64-bit computer?
If it's a 64-bit, then go the edit profile(in the launcher) and find JVM arguments. Tick it and replace -Xmx512M with at least -Xmx1G. If you have, like 4GB RAM, Change it to -Xmx2G. And... If you have 8GB(or more) ram, change it to -Xmx4G. This is the recommended amount of ram you should allocate.
If you have a 32-bit computer, change it to -Xmx1G, depending on how much ram you have.
Help me! I keep crashing.. But i never get lower then 50 FPS. It just crashes, Got a texture pack but it is incompactible mabye that's it.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 14-8-16 19:16
Description: Tesselating block model
java.lang.OutOfMemoryError: Tesselating block model
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at bcb.c(SourceFile:41)
at bmw.b(SourceFile:63)
at bmw.a(SourceFile:404)
at bob.a(SourceFile:141)
at bob.b(SourceFile:76)
at bob.a(SourceFile:48)
at bob.a(SourceFile:41)
at bnz.a(SourceFile:66)
at bqc.b(SourceFile:176)
at bpy.a(SourceFile:99)
at bpy.run(SourceFile:42)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at bcb.c(SourceFile:41)
at bmw.b(SourceFile:63)
at bmw.a(SourceFile:404)
at bob.a(SourceFile:141)
at bob.b(SourceFile:76)
-- Block model being tesselated --
Details:
Block: minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
Block location: World: (405,120,-213), Chunk: (at 5,7,11 in 25,-14; contains blocks 400,0,-224 to 415,255,-209), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Using AO: true
Stacktrace:
at bob.a(SourceFile:48)
at bob.a(SourceFile:41)
-- Block being tesselated --
Details:
Block type: ID #161 (tile.leaves // amz)
Block data value: 13 / 0xD / 0b1101
Block location: World: (405,120,-213), Chunk: (at 5,7,11 in 25,-14; contains blocks 400,0,-224 to 415,255,-209), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Stacktrace:
at bnz.a(SourceFile:66)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bmq['IamSuperr'/347702, l='MpServer', x=415,14, y=59,35, z=-350,54]]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-22,41,141), Chunk: (at 10,2,13 in -2,8; contains blocks -32,0,128 to -17,255,143), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 77564714 game time, 1 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bmq['IamSuperr'/347702, l='MpServer', x=415,59, y=59,73, z=-350,95]]
Retry entities: 0 total; []
Server brand: Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at bkr.a(SourceFile:365)
at bcc.b(SourceFile:2515)
at bpy.run(SourceFile:48)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9.2
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 78905568 bytes (75 MB) / 299102208 bytes (285 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 4, allocated: 13, tallocated: 95
Launched Version: 1.9.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: faithful32pack.zip (incompatible)
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
How much RAM does your computer have? Is it a 32-bit or a 64-bit computer?
If it's a 64-bit, then go the edit profile(in the launcher) and find JVM arguments. Tick it and replace -Xmx512M with at least -Xmx1G. If you have, like 4GB RAM, Change it to -Xmx2G. And... If you have 8GB(or more) ram, change it to -Xmx4G. This is the recommended amount of ram you should allocate.
If you have a 32-bit computer, change it to -Xmx1G, depending on how much ram you have.
Thanks! And mabye u know why my Minecraft FPS never higher then 60 is? Even if it get the Maximum on Unlimited! But i never run lower then 60 FPS
It could be something to do with your processor speed, graphics card,etc. Like I never get above 150 fps. 60 is quite good, though.
if you have V-synch on and your screen is a 60 hertz it will never go above what the screen can actually display