About a year from now, I got my new workstation pc, which is decent, I can run light games pretty easily like minecraft with solid frames. However, there has always been a problem that really annoys me. When I am turning my head really fast in minecraft while looking at an elevation of 0 degres in minecraft, like a quick 180 degres for example, the screen freezes for a fraction of a second, and I can see my fps go down to 10 or lower. I messed arround with a lot of settings in the game, the only one that made a difference was of course the render distance, and if I want to completely get rid of the problem, I have to set it to a really low setting, like 5 chunks or something similar. Also, I play with optifine and a custom texture pack and sky pack, but this doesn't make any difference if I turn those off. I also tried to tweak the NVidia control pannel settings and the Java settings, even reinstalling Java, but it didn't change anything either. I also installed the latest NVidia drivers for my GPU, the Quadro 2000, overclocked at 750 MHz. I also tried to install older drivers, but still, no results.
I have to mention that if I am in a superflat, of if I look at the sky or at the ground and I spin my head really fast there's no stutter at all.
I then checked if I had the same issue in older versions of minecraft. The last version which works fine for me is 1.6.4, so if I load a world in this version and if I go back to 1.10, there will be no problem at all, until I restart the game a couple of times, or my computer.
Here are system details:
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 209347232 bytes (199 MB) / 535293952 bytes (510 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.10.2-OptiFine_HD_U_C2
LWJGL: 2.9.4
OpenGL: Quadro 2000/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: VincyZed Custom Sky.zip, VincyZed Custom Textures.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Xeon(R) CPU X5647 @ 2.93GHz
Does anyone has the same problem as me?
Thanks for reading, and thanks in advance for the response!
Hi,
About a year from now, I got my new workstation pc, which is decent, I can run light games pretty easily like minecraft with solid frames. However, there has always been a problem that really annoys me. When I am turning my head really fast in minecraft while looking at an elevation of 0 degres in minecraft, like a quick 180 degres for example, the screen freezes for a fraction of a second, and I can see my fps go down to 10 or lower. I messed arround with a lot of settings in the game, the only one that made a difference was of course the render distance, and if I want to completely get rid of the problem, I have to set it to a really low setting, like 5 chunks or something similar. Also, I play with optifine and a custom texture pack and sky pack, but this doesn't make any difference if I turn those off. I also tried to tweak the NVidia control pannel settings and the Java settings, even reinstalling Java, but it didn't change anything either. I also installed the latest NVidia drivers for my GPU, the Quadro 2000, overclocked at 750 MHz. I also tried to install older drivers, but still, no results.
I have to mention that if I am in a superflat, of if I look at the sky or at the ground and I spin my head really fast there's no stutter at all.
I then checked if I had the same issue in older versions of minecraft. The last version which works fine for me is 1.6.4, so if I load a world in this version and if I go back to 1.10, there will be no problem at all, until I restart the game a couple of times, or my computer.
Here are system details:
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 209347232 bytes (199 MB) / 535293952 bytes (510 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.10.2-OptiFine_HD_U_C2
LWJGL: 2.9.4
OpenGL: Quadro 2000/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: VincyZed Custom Sky.zip, VincyZed Custom Textures.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Xeon(R) CPU X5647 @ 2.93GHz
Does anyone has the same problem as me?
Thanks for reading, and thanks in advance for the response!
*And sorry for my bad english btw.. :p*