Look I don't know what it is. But I went to check out the new nether on this new release and when I got on the other side I had 157 chunk updates at one time.
I had to stand there in one spot for like 2 minutes just so the lava would finally fall in place.
It wasn't like this in 1.9.4, 1.9, or 1.8.9
All I know is it makes my game run like crap.
Are there any references to the way fluids and chunk loading are handled in 1.10.2?
Are there any bugs reported/being tracked? Are there plans to fix this?
If not I'm just going to play 1.9.4 til 1.11 comes out or something...
Haven't had vanilla minecraft crash on me til 1.10.2 (I didn't play 1.10, I only know it was screwed up from reading the bug "fix" list from 1.10.2)
Anyone got any ideas as to why the chunk loading is all crazy now?
Here are some common issues we are aware of that is not listed above.
We at #MinecraftHelp are constantly investigating the cause; if you
think you have more information, please drop by #minecrafthelp and ask
to speak of one of the ops. Thanks!
It could be very possible that the reason it is so slow is because you have a computer that is old, the world has problems uploading the new blocks because they are getting updated, for example each magma block has to put out the amount of light according to how much ambient light is being recieved by each and every magma block, or it may be that your render distance is too far, try toggling it down.
It could be very possible that the reason it is so slow is because you have a computer that is old, the world has problems uploading the new blocks because they are getting updated, for example each magma block has to put out the amount of light according to how much ambient light is being recieved by each and every magma block, or it may be that your render distance is too far, try toggling it down.
p.s. 1.10 was NOT very buggy for me at all.
Yeah, the magma blocks are probably the reason for so many chunk updates at once (but not for the game runs bad like the guy says). Mine go up to 250-500 updates when I enter the nether in 1.10.2 (and always go crazy high when I go flying extra fast with the elytra/punch bow trick), but is only for a few seconds after enter or load unloaded chunks in the nether - no performance issues (just some weird data), for me at least.
The only issue I have in game is the light update bugs - but this bug is like the most unwanted feature of Minecraft since ever.
Yeah, the magma blocks are probably the reason for so many chunk updates at once (but not for the game runs bad like the guy says). Mine go up to 250-500 updates when I enter the nether in 1.10.2 (and always go crazy high when I go flying extra fast with the elytra/punch bow trick), but is only for a few seconds after enter or load unloaded chunks in the nether - no performance issues (just some weird data), for me at least.
The only issue I have in game is the light update bugs - but this bug is like the most unwanted feature of Minecraft since ever.
My Minecraft would crash if i had 250 updates at once I do believe...
So, the bug in the lighting system is most likely the reason for the huge amount of updates.
That still doesn't explain the changes that have occurred to fluids updating though.
Or it may function somewhere close to the same level where light and fluid updates are on the same page.
If that's the case that also explains why the fluids are loading the way they are.
So, fixing the light would reduce the amount of updates when entering the nether, along with fixing how lava/water flows.
This needs to be worked on... maybe it'll be next?
My Minecraft would crash if i had 250 updates at once I do believe...
So, the bug in the lighting system is most likely the reason for the huge amount of updates.
That still doesn't explain the changes that have occurred to fluids updating though.
Or it may function somewhere close to the same level where light and fluid updates are on the same page.
If that's the case that also explains why the fluids are loading the way they are.
So, fixing the light would reduce the amount of updates when entering the nether, along with fixing how lava/water flows.
This needs to be worked on... maybe it'll be next?
I didn't see any fluid problems yet after upgrading to 1.10. And the number of updates in the nether maybe is tied to your distance of view - more distance, more blocks to update the light, more lag (the nether is definitely more resource intense in this update because of this stupid blocks). They never fixed the light issues in the game and add a block (an infinite amount of blocks) in a place where the light always change (fire - ghasts always shooting everywhere - and lava flow) and the block change his light accordingly with the light receive... and the light decay over time as a result of a bug or - less likely - design... they need to change the behavior of this block for sure.
I didn't see any fluid problems yet after upgrading to 1.10. And the number of updates in the nether maybe is tied to your distance of view - more distance, more blocks to update the light, more lag (the nether is definitely more resource intense in this update because of this stupid blocks). They never fixed the light issues in the game and add a block (an infinite amount of blocks) in a place where the light always change (fire - ghasts always shooting everywhere - and lava flow) and the block change his light accordingly with the light receive... and the light decay over time as a result of a bug or - less likely - design... they need to change the behavior of this block for sure.
It is true that the further you have your render distance set the longer it takes for each chunk to be randomly generated. If you set your render distance to something like 10 the game will be a lot more smooth and enjoyable. I mean if you think about it each and every magma block has to register, process and output the same amount of light as is being radiated onto it and even that is changing constantly with lava flowing closer to the magma block or having to output the same amount of ambient light being reflected by other magma blocks. If you think about it the magma blocks created whole networks and each block uses a certain portion of computing power, probably around 0.05 mb multiply that by a couple thousand and you get over 500 mb of your computer being used, all at once.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumLook I don't know what it is. But I went to check out the new nether on this new release and when I got on the other side I had 157 chunk updates at one time.
I had to stand there in one spot for like 2 minutes just so the lava would finally fall in place.
It wasn't like this in 1.9.4, 1.9, or 1.8.9
All I know is it makes my game run like crap.
Are there any references to the way fluids and chunk loading are handled in 1.10.2?
Are there any bugs reported/being tracked? Are there plans to fix this?
If not I'm just going to play 1.9.4 til 1.11 comes out or something...
Haven't had vanilla minecraft crash on me til 1.10.2 (I didn't play 1.10, I only know it was screwed up from reading the bug "fix" list from 1.10.2)
Anyone got any ideas as to why the chunk loading is all crazy now?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumChunk Generation Performance Regressed by 20-30%
https://bugs.mojang.com/browse/MC-98994
this is from 1.9...
Common Issues We Are Aware Of
Here are some common issues we are aware of that is not listed above.
We at #MinecraftHelp are constantly investigating the cause; if you
think you have more information, please drop by #minecrafthelp and ask
to speak of one of the ops. Thanks!
sadly they say resolved...
It could be very possible that the reason it is so slow is because you have a computer that is old, the world has problems uploading the new blocks because they are getting updated, for example each magma block has to put out the amount of light according to how much ambient light is being recieved by each and every magma block, or it may be that your render distance is too far, try toggling it down.
p.s. 1.10 was NOT very buggy for me at all.
ANDRE GAMES
Yeah, the magma blocks are probably the reason for so many chunk updates at once (but not for the game runs bad like the guy says). Mine go up to 250-500 updates when I enter the nether in 1.10.2 (and always go crazy high when I go flying extra fast with the elytra/punch bow trick), but is only for a few seconds after enter or load unloaded chunks in the nether - no performance issues (just some weird data), for me at least.
The only issue I have in game is the light update bugs - but this bug is like the most unwanted feature of Minecraft since ever.
Exactly my point. Thanks for the clarification.
ANDRE GAMES
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumMy Minecraft would crash if i had 250 updates at once I do believe...
So, the bug in the lighting system is most likely the reason for the huge amount of updates.
That still doesn't explain the changes that have occurred to fluids updating though.
Or it may function somewhere close to the same level where light and fluid updates are on the same page.
If that's the case that also explains why the fluids are loading the way they are.
So, fixing the light would reduce the amount of updates when entering the nether, along with fixing how lava/water flows.
This needs to be worked on... maybe it'll be next?
I didn't see any fluid problems yet after upgrading to 1.10. And the number of updates in the nether maybe is tied to your distance of view - more distance, more blocks to update the light, more lag (the nether is definitely more resource intense in this update because of this stupid blocks). They never fixed the light issues in the game and add a block (an infinite amount of blocks) in a place where the light always change (fire - ghasts always shooting everywhere - and lava flow) and the block change his light accordingly with the light receive... and the light decay over time as a result of a bug or - less likely - design... they need to change the behavior of this block for sure.
It is true that the further you have your render distance set the longer it takes for each chunk to be randomly generated. If you set your render distance to something like 10 the game will be a lot more smooth and enjoyable. I mean if you think about it each and every magma block has to register, process and output the same amount of light as is being radiated onto it and even that is changing constantly with lava flowing closer to the magma block or having to output the same amount of ambient light being reflected by other magma blocks. If you think about it the magma blocks created whole networks and each block uses a certain portion of computing power, probably around 0.05 mb multiply that by a couple thousand and you get over 500 mb of your computer being used, all at once.
ANDRE GAMES