My friend and I are playing on a mod pack server (I created the mod pack, and he created the server), but when the world loads, it doesn't use he mods. NEI works, and shows all of the mods; but we can't make anything except for vanilla tools, even though it knows the recipe for the mod items. In creative, if a mod block is placed, it disappears. Some of the mods that somewhat work are: dynamic lights (mobs on fire light up), advanced darkness (pitch black at night), vampirism (becoming a vampire, with effects, but not abilities). While multimine, Sopwith's all snow mod (covers the land in snow at start), starting inventory, and Lycanite's mobs (not spawning), and everything else are not working. Does any body know how to fix this please?
Are you sure he made a modded server instead of a vanilla server. NEI, dyn light and advanced darkness is a clientside mods. i dont know about the vampire and lycanite mobs. But try to correctly make a modded forge server.
My friend and I are playing on a mod pack server (I created the mod pack, and he created the server), but when the world loads, it doesn't use he mods. NEI works, and shows all of the mods; but we can't make anything except for vanilla tools, even though it knows the recipe for the mod items. In creative, if a mod block is placed, it disappears. Some of the mods that somewhat work are: dynamic lights (mobs on fire light up), advanced darkness (pitch black at night), vampirism (becoming a vampire, with effects, but not abilities). While multimine, Sopwith's all snow mod (covers the land in snow at start), starting inventory, and Lycanite's mobs (not spawning), and everything else are not working. Does any body know how to fix this please?
k, this is a pretty complicated thing to do, but i do have a fix for this. I had the exact same problem when i was making a modded server, just give me some time to make a step by step guide for you.
My friend and I are playing on a mod pack server (I created the mod pack, and he created the server), but when the world loads, it doesn't use he mods. NEI works, and shows all of the mods; but we can't make anything except for vanilla tools, even though it knows the recipe for the mod items. In creative, if a mod block is placed, it disappears. Some of the mods that somewhat work are: dynamic lights (mobs on fire light up), advanced darkness (pitch black at night), vampirism (becoming a vampire, with effects, but not abilities). While multimine, Sopwith's all snow mod (covers the land in snow at start), starting inventory, and Lycanite's mobs (not spawning), and everything else are not working. Does any body know how to fix this please?
i do need to know, how much ram is on your computer and how many mods are you planning to use?
For the server, I went to minecraft forge, got the recommended 1.7.10 version, installed the client, then the server. If that is not a Forge modded server, then what is?
There are 99 mods, my computer has 4gb of ram, while my friend, who is hosting the server, has a lot more than me. Don't ask for his specific ram, he somehow made a strong computer with little knowledge of computer jargon. If I were to guess, it's between 8 and 10 though.
I believe the cause may be because the mods are not being read in the server's folder, while it is being read in the .minecraft folder. Normally, when new mods are put into the "mod" folder for minecraft forge, and the system runs, a config folder, and other mod folders will appear. That did not happen in the server's folder.
There are 99 mods, my computer has 4gb of ram, while my friend, who is hosting the server, has a lot more than me. Don't ask for his specific ram, he somehow made a strong computer with little knowledge of computer jargon. If I were to guess, it's between 8 and 10 though.
I believe the cause may be because the mods are not being read in the server's folder, while it is being read in the .minecraft folder. Normally, when new mods are put into the "mod" folder for minecraft forge, and the system runs, a config folder, and other mod folders will appear. That did not happen in the server's folder.
k, you guys have 2 problems, 1, you're not running forge-1.7.10___________ and your server would not have NEARLY enough ram for 99 mods, unless you do this.
STEP 1. Go to your server file
STEP 2. Create a new .txt file in the server file
STEP 3. Rename the forge universal file to something short and easy to type
STEP 4. Open the .txt file
STEP 5. Copy and paste this code into the .txt (the ______ is to be replaced by whatever you renamed your forge file in step 3)
@echo off
java -Xms2000M -Xms2000M -jar _____.jar gui
pause
STEP 6. Save the .txt file and close it
STEP 7. Rename it from .txt at the end to .bat
STEP 8. Double click the .bat
STEP 9. The server should be working now with one, more ram (2 gigs to be exact), and two, forge. This isn't the simplest way to get forge to work, but your server is definitely going to need more ram anyways.
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My friend and I are playing on a mod pack server (I created the mod pack, and he created the server), but when the world loads, it doesn't use he mods. NEI works, and shows all of the mods; but we can't make anything except for vanilla tools, even though it knows the recipe for the mod items. In creative, if a mod block is placed, it disappears. Some of the mods that somewhat work are: dynamic lights (mobs on fire light up), advanced darkness (pitch black at night), vampirism (becoming a vampire, with effects, but not abilities). While multimine, Sopwith's all snow mod (covers the land in snow at start), starting inventory, and Lycanite's mobs (not spawning), and everything else are not working. Does any body know how to fix this please?
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Curse PremiumAre you sure he made a modded server instead of a vanilla server. NEI, dyn light and advanced darkness is a clientside mods. i dont know about the vampire and lycanite mobs. But try to correctly make a modded forge server.
k, this is a pretty complicated thing to do, but i do have a fix for this. I had the exact same problem when i was making a modded server, just give me some time to make a step by step guide for you.
i do need to know, how much ram is on your computer and how many mods are you planning to use?
It can also be caused by not allocating enough ram for your server.
For the server, I went to minecraft forge, got the recommended 1.7.10 version, installed the client, then the server. If that is not a Forge modded server, then what is?
There are 99 mods, my computer has 4gb of ram, while my friend, who is hosting the server, has a lot more than me. Don't ask for his specific ram, he somehow made a strong computer with little knowledge of computer jargon. If I were to guess, it's between 8 and 10 though.
I believe the cause may be because the mods are not being read in the server's folder, while it is being read in the .minecraft folder. Normally, when new mods are put into the "mod" folder for minecraft forge, and the system runs, a config folder, and other mod folders will appear. That did not happen in the server's folder.
k, you guys have 2 problems, 1, you're not running forge-1.7.10___________ and your server would not have NEARLY enough ram for 99 mods, unless you do this.
STEP 1. Go to your server file
STEP 2. Create a new .txt file in the server file
STEP 3. Rename the forge universal file to something short and easy to type
STEP 4. Open the .txt file
STEP 5. Copy and paste this code into the .txt (the ______ is to be replaced by whatever you renamed your forge file in step 3)
@echo off
java -Xms2000M -Xms2000M -jar _____.jar gui
pause
STEP 6. Save the .txt file and close it
STEP 7. Rename it from .txt at the end to .bat
STEP 8. Double click the .bat
STEP 9. The server should be working now with one, more ram (2 gigs to be exact), and two, forge. This isn't the simplest way to get forge to work, but your server is definitely going to need more ram anyways.